- -added a new ''impact'' particle on projectile boost
- -reworked doublejump ground check for better reliability
- -fixed some bugs regarding the slide cooldoown
- -added a new tier for smash: tier 0, triggerable at 4.5 or less blocks high above the ground
- -added some new parry animations
- -fixed some bugs with smash and water interactions
- -changed the smash sound
- -added a new interaction between parry and fire damage
added gui config added walljump magic circles (configurable) reworked doublejump to now speed up your player when used (configurable) added the new ''vfx config'' configuration file added XZ and Y offset to the gui config so players can now move around Gui Optimized Some Scripts that Run on PlayerTick
- Started Implementing More Dynamic CoolDowns
- Fully Implemented a more Dynamic Smash CoolDown
- Added Walljump
- Added SmashJump
- Added Reverse Walljump (flip walljump)
- Reworked SlideJump Physics
- Added a proper ''ParryActive'' Gui for RedParries
- Added a Configuration For Parryng Gravity
- Parryng Gravity now Grants you a small configurable speed boost Upwards
- Now Every Configuration File Will get generated insdie of a folder called ''movement arrows'' - (this will break previous configs, sorry)
- Removed Redparry from the ''Experimental'' features list
- Added A Parry Knockback Configuration Value
- Now the ''slidejump while on water'' configuration values are applied Properly
- Now Smash Will have 0 cooldown when you spawn in the game
- Added Dynamic Parry animations That Change Depending on Different Circumstances
- Fixed Parryng over 20 blocks of fall damage crashing your game
- Reworked the ''titanfall Slidehopping'' Config Option
- Added Dynamic Falling Blocks to Tier 4 Smash Explosions
- Added 11 new Advancements and reworked Most Already Existing Ones
- Further Optimized Some Assets of the mod for a smaller file Size
- And More! (i still haven't figured out how to make changelogs look decent tho)