Changes
Fixed a bug that crashed the game when connecting to a server
Fixed bugs where functions were called more than once, in some cases with differing arguments
Improved performance by reducing the amount of packets transferred
Other Info
The 1.21-1.21.1 version of the mod has now been split into different versions, this is the 1.21 exclusive version
Ohmega Major Update v1.3.0
Breaking changes (API changes)
- Accessory Types are now data-driven
- Reorganised package structure
Other Changes
- Added a config system, providing a lot of flexibility
- Updated API JavaDocs
- Jsons are now data-generated
- Less performance overhead
- Fixed multiple bugs
Please contact me, open an issue through Github, or leave a comment on the mod if you find any bugs
You can also leave suggestions, such as feature requests, there too
Backporting will commence shortly but that may take a while to complete
-Swacky
Version 1.2.2 Bug-fixing
No compatibility issues will be caused.
Issue with packets causing players to be unable to join a server with Ohmega installed due to channel not being registered server-side.
(Thank you Zilgyd
GitHub for reporting)
Fixed an issue with loading a client marked class on the server, causing issues when playing online.
Changed order of quickMoveStack
method in order to make items counting as both accessories and armour to attempt to move into accessory slots before armour slots
Version 1.2.2 Bug-fixing
No compatibility issues will be caused.
Issue with packets causing players to be unable to join a server with Ohmega installed due to channel not being registered server-side.
(Thank you Zilgyd
GitHub for reporting)
Fixed another dedicated server issue when opening the accessory inventory
Changed order of quickMoveStack
method in order to make items counting as both accessories and armour to attempt to move into accessory slots before armour slots
Version 1.2.2 Bug-fixing
No compatibility issues will be caused.
Issue with packets causing players to be unable to join a server with Ohmega installed due to channel not being registered server-side.
(Thank you Zilgyd
GitHub for reporting)
Changed order of quickMoveStack
method in order to make items counting as both accessories and armour to attempt to move into accessory slots before armour slots