Changelog from 0.3.0 to 0.4.0:
- Added a new way of overriding the biomes, by using a custom
WorldChunkManager
wrapper - should now work in any dimension - Can now be enabled/disabled per-dimension
- Added the ability to override the configuration per-dimension and per-world
- Template images are now stored per-dimension
- Added the ability to override the used template images per-world
- Added the ability to override the used
ChunkProvider
(optional, allows biome-based terrain generation for example in the Nether and The End) - Added a check/error messages for color collisions in color-to-biome mappings
This version runs on Minecraft versions 1.8, 1.8.8 and 1.8.9
Original build time: 2016-01-02 21:26:46 UTC+2
- Added template repeating, works only in the Single Template mode.
- You can repeat the entire template, or just the biome from the edge-most pixel of the template image.
- The repeating can be set individually in all four directions (+x, -x, +z, -z)
- The "corner areas" of the world only use repeating, if both of the sides adjacent to that area use the same repeating mode.
Original build time: 2015-11-21 20:23:17 UTC+2
- Refactoring and cleaning up some of the code
- Fixed some issues with biome ID / color mapping configuration values (defaults)
- Some slight optimizations
- All color-to-biome mappings are now always read from the map, and should be set in the configuration
- Re-generating the config is highly recommended!
- Rename the old config file first, so you can copy the biome-to-color mappings back after generating a new config.
- Note: The template images are now inside
config/paintedbiomes/templates
instead of directly insideconfig/paintedbiomes
.
Original build time: 2015-07-13 01:32:22 UTC+3
- Add a config option to use a random rotation on the template image
- Add a config option to use random flipping (= mirroring) of the template image
- Add a config option to use randomly selected alternate template images
Original build time: 2016-02-27 21:09:33 UTC+2
- Added some world config directory related error handling
- Minor improvements to a couple of log messages
- Added a check/error messages for color collisions in color-to-biome mappings
- Fix: Check if enabled in a dimension before overriding the
ChunkProvider
Original build time: 2016-01-02 16:52:36 UTC+2
- Added a new way of overriding the biomes, by using a custom
WorldChunkManager
wrapper - should now work in any dimension - Can now be enabled per-dimension
- Added the ability to override the configuration per-dimension and per-world
- Template images are now stored per-dimension
- Added the ability to override the used template images per-world
- Added the ability to override the used
ChunkProvider
(optional, allows biome-based terrain generation for example in the Nether and The End)
Original build time: 2015-12-12 22:56:00 UTC+2
- Added template repeating, works only in the Single Template mode.
- You can repeat the entire template, or just the biome from the edge-most pixel of the template image.
- The repeating can be set individually in all four directions (+x, -x, +z, -z)
- The "corner areas" of the world only use repeating, if both of the sides adjacent to that area use the same repeating mode.
Original build time: 2015-11-21 19:48 UTC+2
- Refactoring and cleaning up some of the code
- Fixed some issues with biome ID / color mapping configuration values (defaults)
- Some slight optimizations
- All color-to-biome mappings are now always read from the map, and should be set in the configuration
- Re-generating the config is highly recommended!
- Rename the old config file first, so you can copy the biome-to-color mappings back after generating a new config.
- Note: The template images are now inside
config/paintedbiomes/templates
instead of directly insideconfig/paintedbiomes
.
Original build time: 2015-07-13 01:05 UTC+3