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iron, rose and netherite templates are now once again craftable without finding them prior, albeit more expensive than duplication
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removed non-smithing crafting of iron, rose and netherite gear into an addon mod
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with these changes, progression now functions like it did prior to v1.3, with the new changes being moved to an addon mod instead
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shields now require an iron alloy to craft
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added, fixed and improved recipe advancements
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corrected copper knife damage (Progression Reborn Knives)
New major update! This update focuses on vastly improving and reworking existing features in the mod, and I'm happy to say that it's turned out well and a massive improvement on an already-great system.
WARNING: Due to some item namespace changes, any copper armor, rose gold gear, or amethyst gear you had will be wiped. Please be aware of this when updating.
Changes
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reworked ore economy for consistency, clarity and balance
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metal ores will drop 3-6 nuggets in their stone variants and 3-9 in their deepslate variants
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lapis/redstone in stone variants will drop slightly less than their deepslate variants for game consistency
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renamed and refactored many items
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reworked amethyst gear - removed the two sets and armor and replaced them with a simplified toolset
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you can now craft gear as in vanilla, without smithing template upgrades. These new recipes exist alongside the old ones, with regular crafting options once again available for Iron, in addition to Rose and Netherite gear. The intent is to provide consistency across the game while avoiding removing any features and systems present in vanilla
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as such, upgrade templates can no longer be crafted without already having one. Their recipes have also been reworked - smithing upgrades are cheap, rewarding the player for upgrading their existing gear rather than the longer grind for an all-new set, but duplicating the templates are less so
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leather can no longer be updated to chainmail, it felt very weird
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probably more I forgot :)