Changelog
[1.21.1-2.6.22] - 2025-02-23
Bugfixes/Tweaks
- Updated TiCon default settings to match changes in the mod
- Updated default damage boost perks to use tags instead of explicit items
- Fixed admin clear not working and throwing errors in chat
- Added new client config setting that only shows skillup unlocks when items are actually unlocked
Changelog
[1.21.1-2.6.19] - 2025-01-18
Bugfixes/Tweaks
- Added scripting options for configs More in Wiki
Changelog
[1.21.1-2.6.17] - 2025-01-01
Minor Version Changes
- Updated dimension/biome mob modifiers to use the 1.20 modifier system. (forward feature port)
- Updated default mob modifiers to be global modifiers instead of mob-specific.
Bugfixes/Tweaks
- Fixed black leather armor not having archery bonus
- Fixed damage reduction perk not stacking with incoming damage resulting in extra damage instead of reduced
Changelog
[1.21.1-2.5.15] - 2024-11-29
Minor Version Changes
- Party Config is now a map of skills and bonuses.
- easy pack config now provides 50% bonus on all skills
- default pack gives 5% for combat and 10% for endurance
- Default data moved to datagen, some values changed to balance them
- Vein base capacity and recharge are now player attributes. The config setting has been removed
- The easy pack now includes an attribute perk to give players the previous minimum values after gaining any mining xp
- players who generated configs will not see this change reflected in their files
- This change reflects a general design choice to move more behavior to attributes
- The easy pack now includes an attribute perk to give players the previous minimum values after gaining any mining xp
Bugfixes/Tweaks
- Fixed
negative_effect
script keyword applying to positive effects - Fixed AutoValue Enable/Disable settings not working
- Fixed an issue with item ID lookups, which included some codebase cleanup on lookups in general
- Fixed the new break speed toggle breaking on dedicated servers
- Added
pmmo:gun
damage type tag, default values from common mods, and a corresponding perk. - Added
showInList
property to skills which, when set to false, will remove it from the overlay list - Added
for_damage
list property to damage boost perk which further filters the perks application on damage type - Added Curios Continuation compat