Rods from God 1.1.0+1.21.1
- Append minecraft version to the mod version
- Fixed Tungsten Rod scale (this is big, so bump minor version)
- Added recipe for Solar Prism Headset
- Removed the Modfest Watches item tag because it's probably better to do it via datapack, and it makes my mod less constrained by Modfest 1.21
- Added EMI compat
Rods from God 1.0.9
- Update CCA version (6.1.1 -> 6.1.2)
- Fixed Solar Laser not rendering if too far away but still in range of the laser's damage zone
- Fixed Solar Laser rendering through blocks (forgot to square root a distance value)
- Fixed Solar Laser dealing damage during night/midnight
- Updated README because I forgot it existed
- Make the Gravity Increase status effect image 18x18 instead of 180x180
Rods from God 1.0.6
- Solar Prism Headset no longer sets entities on fire
- Solar Prism Headset overheat damage now bypasses basically everything (so that (creative mode) players can't abuse it too much)
- Increased the damage output of the Solar Prism Headset
- Increased the search range of The Illager's Guide to Spellcasting etc. etc.
Rods from God 1.0.1
- fixed inverseExplosionDamageFactor dividing by 0 sometimes
- Added a Tungsten Rod Landing Marker to make it more obvious where a Tungsten Rod will land
- Added some Data Component Types for the Aiming Device to more easily control some of the nbt data of the summoned entity
- Actually implemented DeathExplosionComponent
- Added one Data Component Type that makes you invincible against most damage sources (it's supposed to be a bug, but it's a feature now, I guess). I'll fix this later (or not, we'll see).
- Added Splash Potions of Lightning, which can be brewed with any Splash Potion and a lightning rod. The new lightning potion will keep the effects of the splash potion it was brewed with.
- Added Super Bouncy Slime Block, a nerfed version of the bouncy castle option from 23w13a_or_b (only launches you ~100 blocks maximum). It is crafted with 4 slime blocks in a square pattern.