- Added a new move to Justice, Illusion Blocks. Foggy blocks appear when the fog is active and disappear when it is deactivated. They go away if you break them in while the fog is active or build over them when it isn't. -- Sneak + X opens an inventory full of every foggy block in the game, and you can take limitless amounts as if you were in creative mode (pick block for 64, etc) -- Foggy blocks have no collision, so they are "fake", but they trick mobs into thinking they are real. -- Foggy blocks come in two variants at the moment, normal and coating. Normal act as regular blocks, while coatings are a very thin layer that can be placed over the faces of blocks. There will be slabs, stairs, etc and many more block types eventually. They will roll in overtime with updates.
(Hopefully this will be the last critical bug fix popping up that forces me to push an update early)
- Fixed another critical crash, when you have other mods installed that make certain roundabout entity classes load load prematurely, making servers not work again. Servers also crash with creative mode roundabout npcs summoned, that was fixed as well.
- Experimenting with fog blocks (given with commands only atm) that only appear when justice fog is active
- Fixed both forge and fabric versions always crashing servers when a player connects to them
- Added new move to Justice, Fog Chains. When the fog is active, bleeding mobs are tossed in the direction of the block you are looking at. Just like the anime, using scissors is a very effective way of opening wounds for justice to enter.
- Bleeding mobs emit fog particles while the fog is cast over an area to signify their ability to be tossed around.
- Fixed blood particles glowing in the dark, they now adhere to light level
- Fixed both forge and fabric versions always crashing servers when a player connects to them
- Added new move to Justice, Fog Chains. When the fog is active, bleeding mobs are tossed in the direction of the block you are looking at. Just like the anime, using scissors is a very effective way of opening wounds for justice to enter.
- Bleeding mobs emit fog particles while the fog is cast over an area to signify their ability to be tossed around.
- Fixed blood particles glowing in the dark, they now adhere to light level
- The mod is now compatible with bettercombat, as in the sword swings no longer ignore stands
- Added many new config options as seen below! (You may need to reenter some of them because some were sorted into a category or rearranged for ease of reading, apologies)
- Config for TS hovering
- Config for needing stands to see ghost mobs (vexes, allays, and ghasts)
- Added new clock particles to indicate warden TS movement (on top of the sculk ones that already spawn), and an actionbar text appears that says "It did not stop?!" in red for those who believe it to be a bug
- Config for warden moving in TS (on by default)
- Config to make Stand Leap and Dash not share a cooldown
- Config for disabling all blood (effect and puddles)
- Config to change time stop damage cap on players
- Config for max amount of knives you can hit someone with at once
- Config for enabling left click / sword attacks while stand is out
- Config for time stop charge rate
- Config for creative mode having infinite ts, and creative mode refreshing cooldowns instantly or not
- Config for impulse TS length
- Config for guard points multiplier (so a stand guard can take more hits if your pack has stronger mobs)
- Added config for mobs to literally stop time on you instead of seemingly teleporting (not recommended)
- Config for gasoline explosion damage multiplier
- Further buffed match bundle triggered gas explosion slightly in general
- Made Star Finger's hitbox more generous
- Stand user villagers target zombie shifted justice users
- Justice illusion morphs now sit properly
- We have begun working on porting the emotes to the actual player model, so they render armor and items properly, atm only oh no and giorno are ported but the others will come
(Minor hotfix and config fix update, regenerate your config if you want the fixed values)
- Fixed default barrage windup and cooldown being absurdly long, they were not meant to be changed at all
- Fixed Star Platinum's impulse timestop incorrectly displaying 5 seconds as its duration visually and playing the wrong time resume sound
- Made leveling take a bit longer by default, and added a config option to increase or decrease leveling speed
- Added a config file, which syncs between client and server properly. -- You can adjust all of the relevant cooldowns in the game finely -- You can adjust all of the damage multipliers finely -- You can disable leveling -- You can enable seeing stands without a stand -- You can now increase/decrease the length of Time Stops -- Disable breathing during timestop like in canon, if breath runs out TS ends -- You can now remove all delay between stand blocking -- You can adjust barrage windup length -- Terrier spawn rates on fabric (forge requires datapacks) -- You can change exp cost for rolling/rerolling stands
- Fixed forge server crash
- Added new item, Executioner's Axe, it will be used to collect corpses for justice. Currently, it deals as much damage as a netherite axe but with much less attack speed, and the upgrade template is an iron axe upgrade dropped from the sky upon clearing raids.
- AOE barrage is now on by default, and a config option rather than a gamerule, but its damage and KB are further reduced
- Added Posing Key, allowing you to strike Jojo poses. Triggered with a new key unbound by default. While posing, armor and held items are hidden (by design). Currently, only some of the poses are functional (Jonathan's, Wry, Requiem, Oh No, and Jotaro) The others will be coming soon
- Added visual functionality to the command only Jotaro Visage, it makes you look like Jotaro!
- Jotaro is also now a spawnable npc with commands
- Fixed a bug where shooting creative only Enya NPC with an arrow crashed the game
- Fixed a completely unreported bug where justice disables using shields, destroying its viabiltiy in pve and pvp
- Fixed a completely unreported bug where star finger's hitbox goes through blocks, even though it visually stops correctly
- Fixed a completely unreported bug where fall brace usually causes the impact to happen twice, making you hear the sound twice at once Hope you enjoy!
- Added new Justice morphs! -- Skeleton makes all skeleton variations neutral to you. Villagers will not trade with you, and wolves come at you. Has Wither and Stray varients. -- Villager makes villagers have a fixed (positive) trade rate with you, prevents golems from attacking, and prevents reputation changing in general. -- The villager disguise is based on biomes, as well as nearby villagers for professions. So collecting villagers sort of gives you a morph collection. -- The Stray skin has Eerie (Herobrine) varient. -- OVA skin of Justice has enya disguise in place of villager (functions the same), and this sort of model change will be the basis for other visages! -- Morphing now has unique SFX and visuals, and some of the morphs themselves make different hurt/step noises
- Added new mob, spawnable via creative commands only, OVA Enya. All visages will require registering entities for model changes so expect Jojo mobs in the game as creative only spawns. They are called Jojo NPCS, and currently use a spinoff of villager ai that lacks code for trading, breeding, and working. Thus, they will pick meeting spots, go indoors at night, and sleep. While this is how they currently function, in the future they will also get their respective stands.
- Updated translations
- Fixed villager morph crashing bug (it wasn't even implemented at the time)
- Morphs now poof when you hit their respective mob type
- Morphs now also poof when you switch stands Hope you enjoy! :yuigoggles:
- Added new Justice ability, Illusion Morph, which lets you disguise as mobs. To use it, press Sneak + Z. You can either scroll through your disguises with keys, or mouse over them and click. Currently, only the Zombie disguise is implemented- It makes you appear as a zombie. Zombies do not target you, but in exchange you become hated in villages- villagers run from you and refuse to trade, and iron golems try to kill you. Your hand in first person renders as that of a zombie as well. Note, that as this ability is in an early state, there are some unfinished aspects of it (like the other morphs, not switching back when you switch stands, a lack of transformation sfx and particles, and free kills on zombies which doesn't break your disguise)
- Updated translations
- Fixed Fabric only bug with mining speed decrease of Locaca curse working in reverse, making you mine super fast