- Added config option to determine whether the player should be turned when using an item (default: true)
- Added config option to determine whether the player should be turned when attacking (default: true)
- Added config option to determine whether the player should be turned when interacting (default: true)
- Added config option to determine whether the player should be turned when picking blocks or entities (default: true)
- Added config option temporarily center the camera when using Elytra (default: false)
- Fixed startup crash when loading of 3rd party plugin fails
- Support for 3D Skin Layers
- Added option to decouple camera rotations from player rotations (default: true)
- Added free look when holding "left alt" (configurable)
- The player now aims at the position (estimate) of the crosshair when using a "static" or "with first person" crosshair type
- Added support for regular expressions for adaptive crosshair item configuration options (use and hold)
- Added camera distance smoothing (speed depends on camera transition speed multiplier)
- The dynamic crosshair now ignores blocks without collision when aiming
- Changed name of config file to "shouldersurfing-client.toml"
- Split perspective config options into perspective and camera
- Changed default crosshair type to static
- Reduced default value of center camera when looking down angle
- Increased default value of camera z-offset
- Removed config option to limit player reach (now always true)
- Set config option to hide player when looking up from a certain angle to 0 by default
- Reduced chance of camera clipping through walls
- Removed camera collisions when in spectator mode and not following an entity
- Fixed config option to hide player when looking up from a certain angle
- Changed 3rd person spyglass implementation to make it more compatible with other mods
- Converted default adaptive crosshair determination logic to internal plugin
- Renamed all packages (this breaks 3rd party plugins for shoulder surfing reloaded)
- Support for Iris 1.7+
- Support for Controlify
- Added option to decouple camera rotations from player rotations (default: true)
- Added free look when holding "left alt" (configurable)
- The player now aims at the position (estimate) of the crosshair when using a "static" or "with first person" crosshair type
- Added support for regular expressions for adaptive crosshair item configuration options (use and hold)
- Added camera distance smoothing (speed depends on camera transition speed multiplier)
- The dynamic crosshair now ignores blocks without collision when aiming
- Changed name of config file to "shouldersurfing-client.toml"
- Split perspective config options into perspective and camera
- Changed default crosshair type to static
- Reduced default value of center camera when looking down angle
- Increased default value of camera z-offset
- Removed config option to limit player reach (now always true)
- Set config option to hide player when looking up from a certain angle to 0 by default
- Reduced chance of camera clipping through walls
- Removed camera collisions when in spectator mode and not following an entity
- Fixed config option to hide player when looking up from a certain angle
- Changed 3rd person spyglass implementation to make it more compatible with other mods
- Converted default adaptive crosshair determination logic to internal plugin
- Renamed all packages (this breaks 3rd party plugins for shoulder surfing reloaded)
- Support for Iris 1.7+
- Support for Controlify
- Added option to decouple camera rotations from player rotations (default: true)
- Added free look when holding "left alt" (configurable)
- The player now aims at the position (estimate) of the crosshair when using a "static" or "with first person" crosshair type
- Added support for regular expressions for adaptive crosshair item configuration options (use and hold)
- Added camera distance smoothing (speed depends on camera transition speed multiplier)
- The dynamic crosshair now ignores blocks without collision when aiming
- Changed name of config file to "shouldersurfing-client.toml"
- Split perspective config options into perspective and camera
- Changed default crosshair type to static
- Reduced default value of center camera when looking down angle
- Increased default value of camera z-offset
- Removed config option to limit player reach (now always true)
- Set config option to hide player when looking up from a certain angle to 0 by default
- Reduced chance of camera clipping through walls
- Removed camera collisions when in spectator mode and not following an entity
- Fixed config option to hide player when looking up from a certain angle
- Changed 3rd person spyglass implementation to make it more compatible with other mods
- Converted default adaptive crosshair determination logic to internal plugin
- Renamed all packages (this breaks 3rd party plugins for shoulder surfing reloaded)
- Support for Iris 1.7+
- Support for Controlify
- Added option to decouple camera rotations from player rotations (default: true)
- Added free look when holding "left alt" (configurable)
- The player now aims at the position (estimate) of the crosshair when using a "static" or "with first person" crosshair type
- Added support for regular expressions for adaptive crosshair item configuration options (use and hold)
- Added camera distance smoothing (speed depends on camera transition speed multiplier)
- The dynamic crosshair now ignores blocks without collision when aiming
- Changed name of config file to "shouldersurfing-client.toml"
- Split perspective config options into perspective and camera
- Changed default crosshair type to static
- Reduced default value of center camera when looking down angle
- Increased default value of camera z-offset
- Removed config option to limit player reach (now always true)
- Set config option to hide player when looking up from a certain angle to 0 by default
- Reduced chance of camera clipping through walls
- Removed camera collisions when in spectator mode and not following an entity
- Fixed config option to hide player when looking up from a certain angle
- Changed 3rd person spyglass implementation to make it more compatible with other mods
- Converted default adaptive crosshair determination logic to internal plugin
- Renamed all packages (this breaks 3rd party plugins for shoulder surfing reloaded)
- Support for Iris 1.7+
- Support for Controlify
- Added option to decouple camera rotations from player rotations (default: true)
- Added free look when holding "left alt" (configurable)
- The player now aims at the position (estimate) of the crosshair when using a "static" or "with first person" crosshair type
- Added support for regular expressions for adaptive crosshair item configuration options (use and hold)
- Added camera distance smoothing (speed depends on camera transition speed multiplier)
- The dynamic crosshair now ignores blocks without collision when aiming
- Changed name of config file to "shouldersurfing-client.toml"
- Split perspective config options into perspective and camera
- Changed default crosshair type to static
- Reduced default value of center camera when looking down angle
- Increased default value of camera z-offset
- Removed config option to limit player reach (now always true)
- Set config option to hide player when looking up from a certain angle to 0 by default
- Reduced chance of camera clipping through walls
- Removed camera collisions when in spectator mode and not following an entity
- Fixed config option to hide player when looking up from a certain angle
- Changed 3rd person spyglass implementation to make it more compatible with other mods
- Converted default adaptive crosshair determination logic to internal plugin
- Renamed all packages (this breaks 3rd party plugins for shoulder surfing reloaded)