Added:
- Added config option to enable Static Sky - Effectively a shader compatibility mode (don't expect shaders to automatically start working with the mod though, it will just make it is still up to each individual shader how it handles the sky)
PS: This is effectively a band-aid and it will 100% cause me trouble in the future, because it SEVERELY limits what I can achieve with rendering.
As of now, it only impacts Real-Time Gravitational Lensing, but don't be surprised if I add a feature in the future that does not show up while the Static Sky is active, since it uses vanilla core shaders, which are impractical for a lot of the stuff I wish to create.
Added:
- Added Pleiades
- Added a bunch of moons, dwarf planets to Sol system and new planets to Proxima Centauri system
- Added config option to use game ticks instead of day ticks (game ticks are unaffected by time commands /time, meaning if you turn this option on, using /time set 0 will not reset the sky to its initial state; this, however, also means you will not be able to set the time to witness specific timed events, like Supernovae)
- Added Tick Multiplier config option to speed up the rate at which the sky is simulated
- Added an actual API section with Javadocs (so that I can feel a little bit less ashamed of the state of documentation for the mod)
- Added config option to disable gravitational lensing effects
- Added Czech translation
- Added German translation by tristankechlo (I added some translations that were missing, so if you notice anything wrong, please do tell me)
Changed:
- Changed some of the internal folder structure, normally I wouldn't mention this, but since this affects dependencies, it's probably better if I do
- Planet is now an extension of the new ViewObject, which is an extension of OrbitingObject
- View Centers now only accept ViewObjects as a valid "view_center"
- Textured Space Objects should now properly fade with distance
- Decreased nebula render distance, hopefully this should help making the region around Earth look less cluttered when viewed from outside of the Milky Way
- Changed how blending during day is defined in View Centers, suns can now blend separately from other objects
Fixed:
- Fixed Supernovae not rotating properly
- Servers will no longer crash when attempting to launch with Stellar View
- Fixed problems switching from textured to untextured stars during a single game session