backport of 1.4.1, additionally:
- respect level requirement for Reroll
1.4.1
- fix Fabric build
1.4.0
This is a large rework of the mod, please have a read!
- the "Too Expensive" anvil limit is now removed (by default, configurable)
- new cost calculation bases cost off of level 0 instead of level 30, except for the Enchanting Table, where the cost is based off of the level requirement instead
- new config with level base and anvil limit options
- the config is automatically synced from server to client, fixing visual issues on the client
- (the mod can still work server-only, but you have to live with visually wrong level costs and "Too Expensive")
Quick cost comparison:
In 1.3 the cost is the amount of XP needed to get from level 30-X to 30, having no effect below player level 30 (besides small tax).
In 1.4 the cost is the amount of XP needed to get from level 0 to X, with the exception of the Enchanting Table.
In an Enchanting Table with e.g. level requirement 21, the cost is the amount of XP needed to get from level 21-X to 21.
To restore the behavior of 1.3, you can set the level base setting to 30.
Backports to older Minecraft versions might take a while...
1.4.1
- fix Fabric build
1.4.0
This is a large rework of the mod, please have a read!
- the "Too Expensive" anvil limit is now removed (by default, configurable)
- new cost calculation bases cost off of level 0 instead of level 30, except for the Enchanting Table, where the cost is based off of the level requirement instead
- new config with level base and anvil limit options
- the config is automatically synced from server to client, fixing visual issues on the client
- (the mod can still work server-only, but you have to live with visually wrong level costs and "Too Expensive")
Quick cost comparison:
In 1.3 the cost is the amount of XP needed to get from level 30-X to 30, having no effect below player level 30 (besides small tax).
In 1.4 the cost is the amount of XP needed to get from level 0 to X, with the exception of the Enchanting Table.
In an Enchanting Table with e.g. level requirement 21, the cost is the amount of XP needed to get from level 21-X to 21.
To restore the behavior of 1.3, you can set the level base setting to 30.
Backports to older Minecraft versions might take a while...
This is a large rework of the mod, please have a read!
- the "Too Expensive" anvil limit is now removed (by default, configurable)
- new cost calculation bases cost off of level 0 instead of level 30, except for the Enchanting Table, where the cost is based off of the level requirement instead
- new config with level base and anvil limit options
- the config is automatically synced from server to client, fixing visual issues on the client
- (the mod can still work server-only, but you have to live with visually wrong level costs and "Too Expensive")
Quick cost comparison:
In 1.3 the cost is the amount of XP needed to get from level 30-X to 30, having no effect below player level 30 (besides small tax).
In 1.4 the cost is the amount of XP needed to get from level 0 to X, with the exception of the Enchanting Table.
In an Enchanting Table with e.g. level requirement 21, the cost is the amount of XP needed to get from level 21-X to 21.
To restore the behavior of 1.3, you can set the level base setting to 30.
Backports to older Minecraft versions might take a while...