A small version, needs to be synched with the expanded origins V2.0, nothing much changed
Trivial Changes
- Reverted the rest of the modifier operation to legacy types
- Changed the Fear effects to be ambient
Active Skill [Pounce]
Changed Content:
You can see the magnet icons as long as you are sneaking now. For better attack planning >:3
Passive Skill [Agility]
Changed Content:
When not holding an item, you will sprint 10% faster on top of the existing speed boost. (Run on all 4)
yup thats all
Another Bug Fix Version, but with some addons
Active Skill [Foxify]
Fixed Bugs:
- Fox origin players will now be able to be rode by other entities.
- The summoned [Sleepin Mode] fox will no longer be able to pick up nearby items.
Changed Content:
After the re-entering of [Sleepin Mode], the Hide Fox function will be turned off. So that the new players will not panic if they hide the [Sleepin Mode] fox accidentally and cannot see it subsequently.
Passive Skill [Unique Taste]
Changed Contents:
New Mechanics: If your food level <= 5 (2.5 bar of hunger), you will enter a state of "staving"
In this state, the nerfed foods will have different effects:
- Provide 50% of Original Food Points -> Provide 75% of Original Food Points
- Provide 50% of Original Saturation -> Provide NO Saturation
- Give you extra Hunger 1 for 5 seconds
- Will not trigger the fox.aggro sound
This state will end after 30 seconds if you have more than 5 food level
Passive Skill [Smol]
Fixed Bug:
You will not reset to human size after transform into an evolutions (From the Expanded fox mod)
Hidden Skill [Fox Sound Pack]
Fixed Bugs:
Reworked the interactions, hopefully the message sent to both parties will be correct
Changed Content:
New Interaction: Feeding
Any player can hold sweet_berries or glow_berries in mainhand, sneak and right click a sneaking fox origin player to feed the player.
Will have a 20% chance to cause a 30s positive effect on the fox instead of 5% and 10% if the fox player eat the berries themselves.
Note: This function is not implemented in 1.18.2 Version. (modify_inventory is not a thing back then)
Hidden Skill [ThTrackers]
Changed Content:
You will reset your size if you change to other origins, that are not this fox origin or the fox evolutions
tmr final exam, me zero revisions and fixing bugs in the late night
so proud of myself rn
Emergency Bug Fix Version
Active Skill [Hunt]
Changed Content:
The invisibility in Phase 1: Preparation will give you an additional invisibility potion effect. This is to against mini map users.
Active Skill [Foxify]
Changed Content:
You are no longer able to be damaged by the person you are riding.
Hidden Skill [Fox Sound Pack]
Bug Fixed:
The two interactions should now correctly give them the tag of not feared by fox origin player (tag:foxietrust).
Changed Contents:
You can no longer be interacted if you are riding something.
Aite, if there is any more bugs, reach out to me on Discord.
ThDilos out
It's such a bold move to publish an update during exam season, while I'm close to failing all my modules, right?
fox for life
General QOL Changes:
Changed MOST Pehkui Size commands to use multiply and divide instead of set / reset
What does this mean?
You can use /scale command to adjust yourself to your desired size, for RP purpose or whatever. And your size retains, instead of being fixed to the default sizes.
The only scale that still constantly resets to 1 is the entity reach.
[Fox Setting] Function:
Changed the wiki link to the correct one
Active Skill [Hunt]
Changed Contents:
You can see the phase 1: preparation bar while in phase 2:hunt. This feature was accidentally removed in the last version.
Active Skill [Foxify]
Changed Contents:
- The [Sleepin mode] fox will spawn looking at your direction
- Hold C against a crouching player to mount on them
- Allow interaction to you, when you are riding something
- Will constantly kill any errorous [Sleepin Mode] fox, not affecting game play
- [Sleepin Mode] can now be disabled by yourself, by using /trigger foxtype set -1. But admin can still disable it for you, and their setting has higher priority.
Fixed Bugs:
- [Sleepin Mode] Fox can now invincible against almost all damages, as intended. God I love boolean algebra.
- Fixed Hat Fox blocking your view if you use newer version of Pehkui
- Fixed you can hit Hat Fox if you use newer version of Pehkui
- Because of this, the Hat Fox now has a hitbox thinner than a layer of snow. Thus it's very hard to hit em. I can't fix this :/
Passive Skill [Smol]
Changed Contents:
Removed Held Item Scaling of 0.7
Passive Skill [Timidity]
Changed Contents:
- You are now afraid of players with Human, Enderian, Blazeborn, Shulk Origin. Interacted by them will disable this fear. (Probably)
- For disabled fear, added a received damage threshold of >=3 for you to fear them again.
- You won't fear the wolves tamed by players with this origin. (Pet Wolfie for Bold Foxie)
Passive Skill [Foxiality]
Changed Contents:
- Shift + Right Click to force a fox to sit by removing their brain (NoAI:1b).
- Do it again to un-sit them
- If they get damaged, they automatically un-sit
Passive Skill [Fluffy]
Changed Contents:
- Trigger for shaking is reworked, you can only trigger shaking when you are not moving.
- Evaporation reworked, you drain your wetness / snowness when you are moving (unless sneaking).
- If the wetness / snowness is drained below a certain level, you no longer can trigger shaking.
- When you can trigger shakes, you will emit particles when moving (water and snow).
TL;DR: Stand still to shake, keep running to dry out, evaporation becomes more relevant.
Hidden Skill [Thtrackers]
Changed Contents:
- Automatic foxie tag clearing if you change to another origin, but will not work if you do /power clear.
- Automatically give you back foxie tag if you do not have one
2 New Non-Player Skills:
- [fox/thforce_sit]: Unsit the fox if taking damage. Self-removed afterwards
- [fox/wolf_collar]: Give you a 10 ticks windows to tame the wolf everytime a bone is used. If success: Self-remove and give the wolf "foxie_tamed" tag. If windows passed: Self-remove
Special thanks to people on the origin discord, they told me most of the bugs occured. And suggested some of the new contents above.
Gotta use this new year holiday to make a quick update
Who needs families and friends reunion when you can sit behind the desk and fixing bugs alone right?
General QOL Changes:
- Changed ALL cooldown type powers into resource type. This would make it more functional in Forge version. (And potentially bring some bugs that I couldn't even catch)
- Shift ALL powers under a fox/ folder. This would make it possible to make new origins in the future?
- A welcome message when you first choose this origin. With link to the Power wiki and fox setting function.
Active Skill [Pounce]
Changed Contents:
The restriction for Magnetoreception-Enhanced Pounce is reduced. You can now trigger it any time during the Hunting phase.
Fixed Bug:
For Forge version, the pounce hit effect should now trigger normally, instead of gone instantly if you pounce without jumping.
Passive Skill [Timidity]
Content Added:
You will now also fear Players / Mobs with tag "foxiefear" within 18 blocks
So, use < /tag [Playername] add foxiefear > if you want this origin to fear someone
Passive Skill [Foxiality]
Content Changed:
The Climbing Powder Snow sub power is shifted here
Fixed Bug:
Night Vision Strength was at 0.1 all along. Now it is at 0.5 as intended.
Hidden Skill [Fox Sound Pack]
Changed Content:
- Shifted all sub powers related to [Sleepin Mode] and [Fox hat] into the new active skill.
- The 2 successful interactions will give the interactor with "foxiefear" tag the "foxietrust" tag. This will stop the fear from triggering.
- However, if one with tag "foxietrust" hit the player with fox origin, this tag is revoked.
New Active Skill [Foxify]
Contents Added (From Fox Sound Pack):
- [Sleepin Mode]
- Fox Hat
Changed Contents:
- The active trigger for [Sleepin Mode] is changed (Ctrl -> Crouching + Ctrl)
- One more line added to the toturial, showing the commend of changing foxtype
Fixed Bug:
Unable to trigger [Sleepin Mode] (Cause: forgot to initialize the foxtype scoreboard lmao)
cya
Me with zero self control bring another update to yall
Passive Skill [Foxiality]
Changed Contents:
- When in creative mode, wolves and polar bears are no longer mad
- Fox trust system reworked. You might not override the fox trusted people now. In return, only the first fox origin player the fox meet will be trusted by the fox. at you. As they should've been
- The origin-specific damage bonuses can be affected by tags now:
- If you think a certain origin should deal 15% more damage to this fox origin, give them tag "foxie_predator"
- If you think this fox origin should deal 15% more damage to a certain origin, give them tag "foxie_prey"
Hidden Skill [Fox Sound Pack]
Changed Contents:
- Tuned the sound of bonking, with only ears. I'm not art student I don't have a tuner at my disposal. Pls don't bully me for imperfect notes :3
- Other players cannot hear bonk sound in multiplayer. I may have fixed it (in this version) or may not
- Added the interaction messages sent to both player, for the aggro and pet situation
[Sleepin Mode]:
- The [Sleepin Mode] Fox can be attacked by nearby wolves and polar bears. When attacked, apply 3 damage to you as well.
- When hitting any mob, or getting hit, you will exit [Sleepin Mode]
- Crouching will no longer make you exit [Sleepin Mode]
- The [Sleepin Mode] Fox will shake when you shake (Fear or Shake water & snow). Synchronized shaking
- The [Sleepin Mode] Fox will go invisible with you when you use Active Skill [Hunt]. Synchronized invisibling
- [Sleep mode] will change your size to the almost correct hitbox as the sleeping fox. You can use this to sneak into one block height
- Press C to toggle whether to hide the fox(from your end, others can still see it)
- Implemented [Sleepin Mode] tutorial. Which will tell you the available keys and will be gone after 3 times of showing
New mechanics:
Go near a fox, aiming at it and press <Savetoolbaractivatior> (default c) to put it on your head. Press again to drop.
Note: This mechanic is unstable. In case of unexpected situations, like fox not riding you but tp-ing to you, or fox looks like it's on your head, but it is actually elsewhere(ghost entity).
Press C again or exit+enter the world will usually fix it. I tried to put in as much fail-safe as possible.
General QOL Changes:
- Removed the tick and load functions. Shifted into respective powers
- Fixed Simplified Chinese name and description
cya
Since school is starting soon, this Version is likely to be the last one before
a few months. (in case no serious bug occurs)
Or maybe I would lose self control and slide in one wittle update right before the school start idk
Active Skill [Pounce] & [Hunt]
Fixed Bug:
The extra strike was highly unstable since a field was deprecated from Origins Mod a few versions ago. Despite this, due to the Apoli backwards compatibility, if you were lucky, you can still get the skills to work, somehow, by chances. But many of yall won't.
I didn't know that cuz I got mine working all the time, or not?..
So I fixed it, you still get the 3 death messages but there are 3 instead of 1 customed damage types now... It's either that or I completely remove 2 of the death messages out, which would make it less fun but simpler.
And since when did this origin start caring about simplicity? >:3
Changed Contents:
- When using No CD cheat, once you trigger the extra strike, the mob you hit will be extra striked every 4 ticks until it is dead. So now you'll know whether the bypasses invincible frame is working as intended >:3
But seriously tho, in case bad things happened, to stop striking something, while in NoCD Cheat, 10 blocks within a currently striking target, hold sneak to mercy it. Or do /tag @e[tag=death_by_foxie] remove death_by_foxie - Added Hand swaying when you strike. Sway main hand if holding no items. another hand if holding.
Passive Skill [Agility]
Changed Contents:
No CD cheats will make you completely ignore fall damage now
Hidden Skill [Fox Sound Pack]
Fixed Bugs:
- Upon re-entering the world while you were in [Sleepin Mode] before, you will not stay invisible while no fox is there now. Instead you'll exit [Sleepin Mode]
- Consecutive petting will no longer make you go into [Sleepin Mode] without disguise fox.
- You can no longer go into [Sleepin Mode] When creative flying.
- When you are riding something, the thing must be not moving for you to stay in [Sleepin Mode].
- When you wake up, the disguise fox should be gone now
- Idk whether this is a real bug, but now there can be multiple people in [Sleepin Mode] now
Changed Contents:
- You can now quickly enter [Sleepin Mode] by pressing [Sprinting](Default Ctrl) when standing still.
- During [Sleepin Mode] the fox will not always follow your direction now. Instead, you can press[Sprinting](Default Ctrl) again to align the fox. This is good for hide&seek and Photo taking :3
- During [Sleepin Mode], your base exhaustion is returned to normal.
- I forgot whether I added this one last version or this version: During [Sleepin Mode], the interactions are always successful as you're not awake to hiss >:3
- Remain Crouching when bonked to hide fox.hurt sound for more audience enjoyment
Hidden Skill [ThTrackers]
Changed Content:
No CD cheat will feed you to full hunger if enabled.
General QOL Changes:
- Removed Function: No CD cheat
- Removed Function: Change OP lvl
- Implemented Total Sound Control System
- Implemented [Sleepin Mode] Switch
- Brought back the deleted fox.sleep sound sequence, enabled when you disable the [Sleepin Mode]
- New function: /function foxie_setting
This function will give you a Book, containing all the removed functions, the afore-mentioned system / switch and some quick commands as clickable buttons.Can be used to change a certain parameter(e.g. OP Level) of ALL fox origin player in a SERVER, or only the book holder.
Dam my poorly-drawn fox logo really brought a lot of ppl in here :3
Seperated From The Main Version, as the damage source is deprecated since 1.19.4.
Active Skill [Pounce] & [Hunt]
Content Change:
The extra strike cannot pass through invincible frames (of 10 ticks). As it's only achievable in higher version (>=1.19.4)
Thus, the extra strike will be delayed to 10 ticks instead of 4 ticks. Now it actually does damage.
Other changes follow the Main Version