Version Release v2.0.2 MC-1.20.1
Additions
• Added devour, has a chance to heal the player (1hp/level) when attacking an entity (increased chance with luck)
• Added adrenaline, increases speed the lower hp the user has
• Added freeze resistance, grants immunity to freezing and damage in the is_freezing damage type tag
• Readded creative shock, now damages the player when placing blocks
• Readded enigma, works like before which causes entities to not see the user of the effect but now vanishes upon attacking
Changes
• Changed bleeding id to internal_bleeding
• Improved steel feet, now grants immunity to any damage under the "is_fall" damage type tag
• Gravity resistance now removes fast falling
• Changed berserk, creative shock, and enigma descriptions [JEED]
Bug Fixes
• Fixed confusion showing absorption hearts
• Fixed missing sound for dodging an attack without having luck applied
• Fixed a crash when dodging an attack
Version Release v2.0.1 MC-1.20.1
Additions
• Brought back fast falling, works similar to the original effect in older versions
• Added purity, disallows the user to have any other effects than purity (temporary texture)
Changes
• Burning thorns now increases burning length by 1 second every level (5 as a base level)
• Traversal now works with respawn anchors
• No more Tipsy Lib ;), we are TipsyLib again
Bug Fixes
• Fixed chronos not ticking itself
• Fast falling no longer drags the player down when flying or gliding
• Fixed missing textures on special capes
Version Release v1.1.3 (Fabric/Quilt: 1.20.1)
Additions
• Added hemolacria, deals armor & enchantment piercing damage to the effected entity over time
• Added hemolacria damage type
Changes
• The Wither is now immune to backlash
• Venom now bypasses armor
Fixes
• Fixed translation for inaccurate still using astray in the translation key
Version Release v1.1.2 (Fabric/Quilt: 1.20.1)
Additions
• Added venom, deals lethal damage to the effected entity over time
• Added confusion, disables the ability to view some HUD elements
• Added frailty, increases the amount of fall damage taken and prevents the entity from having steel feet
• Some effects such as bleeding or shatterspleen now change the heart texture
• Added uk_ua translations (@unroman)
Changes
• Changed a bunch of effect icons to look nicer (THANKS TO @CupBackup!)
• Changed astray to inaccurate
• Changed shatterspleen effect color (so cool, crazy, wow, no way!!!)
Version Release v1.0.1 (Fabric/Quilt: 1.20.1)
Small Update
Additions
• Added shatterspleen, increases the amount of damage taken
• Added diversion, has a chance to dodge an attack (higher chance to dodge with luck)
• Added precision, increases the damage of any shot/thrown projectile
• Added astray, decreases the damage of any shot/thrown projectile
• Added backlash, when attacked the attacker will receive a percentage of the damage back
Changes
• Updated the texture of bleeding, berserk, and traversal
• Changed most effect colors
• Changed death message for retaliation (old one is given to backlash)
Bug Fixes
• Pyromaniac is no longer an insta health pack ;w; (regenerates health points instead of damage in fire)
• Added translation for dying to retaliation from another player
Version Release v1.0.0 (Fabric/Quilt: 1.20.1)
Release Update
Additions
• Ported basically everything from Forge/NeoForge :P
• Added traversal, teleports the player to their bed spawnpoint
• Added retaliation, damages entities that attack the user of the effect
• Added retaliation damage type
Changes
• Attribute effects now scale by 1 point instead of 2 to allow more customizability
• Lava walking now grants immunity to fire
• Trail blazing now effects all entities
• Burning thorns, pyromaniac, & perception now scale with effect level
• Changed most effect textures (THANK YOU CUP)
• Changed drowsy to chronos
• Changed lesser_damage_boost to lesser_strength
• Changed building_fatigue to creative_shock
• Changed fire_skin to burning_thorns
• Changed health_reduction to heartbreak
Removals
• Removed energetic, exhaustion, repulsion, enigma, and blood clot (blood clot is now bleeding)
Version Release v1.1.0 (Forge/NeoForge: 1.20.1)
Small Update
Changes
• Changed most effect textures
• Changed drowsy to chronos
• Changed lesser_damage_boost to lesser_strength
• Changed building_fatigue to creative_shock
• Changed fire_skin to burning_thorns
• Changed health_reduction to heartbreak
Removals
• Removed energetic, exhaustion, repulsion, and blood clot (blood clot is now bleeding)
Notes
• I highly doubt Forge will be supported beyond this point however a Fabric port that will be maintained from here on will be releasing soon ;)
Version Release v1.0.2 (Forge/NeoForge: 1.20.1)
Small Update || 4/14/24
Additions
• Added repulsion, the effected entity cannot be hit with projectiles
• Added gravity resistance, grants immunity to all gravity related effects
• Added exhaustion, grants immunity to energetic and removes the ability to sprint
• Added energetic, allows the ability to sprint no matter what and disables sleeping, higher levels grant immunity to fatigues
Bug Fixes
• Fixed an issue that prevented milk or /effect clear from clearing any effect
• Fixed an issue with true invisibility not functioning properly server side
Version Release v1.0.1 (Forge/NeoForge: 1.20.1)
Small Update || 4/11/24
Additions
• Added bleeding, has a chance to remove bleeding (unlike blood clot its not 100%)
• Added flourishing, has a chance to add additional health points upon healing
• Added a mod logo
Changes
• True invisibility is now blacklisted from drowsy
• Health reduction is now unclearable from milk
Version Release v1.0.0 (Forge/NeoForge: 1.20.1)
Release Update
Most of these effects will eventually be used in my new upcoming mod "Dried Spice", but any mod developer is free to add this mod as a dependency and use the effects <3
Additions
• Added new effects:
• Perception - All living entities in a small radius (including the wearer of the effect) begin to glow
• Tough Skin - Removes knockback and grants explosion immunity
• Fast Falling - Decreases jump height
• Drowsy - Locks the current time of all other potion effects until drowsy ends
• Blood Clot - Disables the ability to heal
• Building Fatigue - Removes the ability to interact, destroy, or build
• True Invisibility - Similar to invisibility but armor and particles do not show
• Fire Skin - Entities that attack the wearer of the effect begin to burn
• Trail Blazing - A trail of flames follow behind the wearer of the effect (comes with a built in fire resistance)
• Water Walking - Grants the ability to walk on water... jesus
• Lava Walking - Grants the ability to walk on lava... just make sure to bring fire resistance ;)
• Pyromaniac - When the wearer of this effect stands in fire they regenerate health points (comes with a built in fire resistance)
• Steel Feet - Grants fall damage immunity
• Hyper Elasticity - When the wearer of this effect falls from a height they bounce back upwards and take decreased fall damage (does not stack with steel feet)
• Enigma - Mobs cannot see the wearer of this effect
• Lesser Strength - Increases attack damage by +1
• Lesser Weakness - Decreases attack damage by -1
• Vulnerability - Decreases 2 armor points per level
• Heart Broken - Decreases 2 health points per level
- Thanks to Zeus for giving permission to use a few effects from a scrapped project :P