[A] Notes an Apugli related change.
Known Issues
- Swarm's
Unity
power does not work, this is an issue with Origins' Conditioned Attribute power type.
Changelog compared to 1.0.0-beta.19
General
- Re-enabled Forge module.
- Optimised asset files' file size.
Origins
Withered
'sAffliction
now functions with piercing.Dragonborn
's Frost and ThunderDraconic Breath
projectiles now have new textures.Dragonborn
's Frost and ThunderDraconic Breath
particles should now be more consistent with their fire counterpart.- Set off-coloured particles for hit effects with
Draconic Breath
to their default counterparts. Draconic Breath
hit effects now show more particles.Hiss-kin
'sBuildup
power now has 12 ticks (0.6 seconds) of cooldown, (previously 15 ticks (0.75 seconds)).Hiss-kin
'sConductive
power now grants 15 minutes of theCharged
effect instead of the previous 8 minutes.
Bugfixes
Hiss-kin
'sBuildup
/Overheat
no longer catches onto entities that are riding it. (#81)- Fixed Legacy TooManyOrigins Swarm's Hover power having incorrect lang keys.
Dependencies
- Updated Apugli to 2.9.0.
- Updated Mixin Extras to 0.3.1.
- [FABRIC] Use
fabric-api
modid instead offabric
in fabric.mod.json.
Full Changelog
General
- Reworked every origin. If you would like to have the old origins, you are able to use the legacy content built-in data pack.
- Reworded many descriptions to open up more player interpretation.
- Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.
- Optimised asset files' file size.
- [FABRIC] Use
fabric-api
modid instead offabric
in fabric.mod.json.
Bugfixes
Hiss-kin
'sBuildup
/Overheat
no longer catches onto entities that are riding it. (#81)
Datapacking
- Added built-in Legacy TooManyOrigins data pack.
- Added
legacy_content.json
file found in the data pack directorydata/toomanyorigins/legacy_content.json
, this is able to enable any legacy content that the pack may need by setting a value in the json file totrue
. This can enabledragon_fireball
,withered_crops
andzombifying
. This will be synced with clients.
Translations
- Updated Korean translation. (Snap_Lan)
- Updated Turkish translation. (Hexasan)
- Removed all translations that have not been listed here. They have become obsolete as a result of this update.
Hiss-kin
- Renamed
Overheat
toBuildup
Buildup
's self damage will only damage you if you use the power whilst it is on cooldown.- Changed
Buildup
cooldown from 5 ticks (0.25 seconds) to 12 ticks (0.6 seconds). Buildup
self damage type now counts as explosive damage instead of fire damage.Buildup
deals 25% of the base explosion damage instead of 50%.- Increased the
Buildup
explosion's knockback when compared to Overheat. - The Charged status effect now reduces the user's fall damage instead of granting them speed.
- Added a 2.5% chance to redirect naturally spawned lightning strikes to the user as a hidden power.
Ailurophobia
is now purely a visual effect and hidden. Now comes into play when near a Feline origin.- Removed
Blast Resistant Hide
. - Added
Aerial Stability
power in place of Blast Resistant Hide, which lowers your falling velocity. - Renamed
Conductor
toConductive
. Conductive
now gives you 15 minutes of the Charged status effect (previously 20 minutes).- Renamed
Sneaking Steps
toStubby Legs
, you are now 25% slower instead of 5% slower.
Hare
- Renamed
Bunny Hop
toHot Hops
. Hot Hops
now updates upon jumping instead of whilst in the air.- Lowered
Hot Hops
' resource to reach maximum after 7 jumps. - Removed
Moon Leap
andSugary Delicacy
. - Replaced
Lightweight
withFrail
, which makes the Hare take 1 more damage from non entity sources. - Added
Waterskipper
power, which allows you to stand on the surface of water for a short time whilst at maximum hopping speed. - Added
Small Appetite
power, which makes you exhaust less. - Added
Drenchable Fur
power, which makes you unable to move as quickly whilst in water. - Hare now has step assist as a hidden power.
Dragonborn
- Removed
Carnivore
,Zenith Dragonhide
, andLoose Scales
powers. - Overhauled
Draconic Breath
to have 3 different breath types. Fire, Frost and Thunder. These can swapped between by holding a respective item in your main/offhand and using the power.- General
- The shared cooldown of each breath type has been reduced to 2 seconds (previously 4 seconds).
- Fire
- No longer damages entities within the area effect cloud, it instead makes entities that aren't you inside the effect cloud receive more damage from sources.
- Fire Breath Cloud radius now starts at 2.5, lasts for 5 seconds, and decreases by 0.00375 per tick.
- Removed
Wyrmsmith's Touch
power. It is now built into the Fire breath type projectile when it hits a lightable block. - The above effect no longer affects Brewing Stands.
- A Dragonborn starts with this breath type but it is still able to be swapped to using Coal or Charcoal.
- Frost
- Frost gradually slows down entities as if they were in powder snow within the area effect cloud.
- Frost Breath Cloud radius starts at 3.5, lasts for 9 seconds, and decreases by 0.00375 per tick.
- The projectile can freeze water surfaces, this is similar to the effects of Frost Walker.
- Can be swapped to with Snowballs.
- Thunder
- Thunder deals damage to entities inside the AoE that aren't you upon an entity in the AoE taking damage.
- Thunder Breath Cloud radius starts at 3, lasts for 7 seconds, and decreases by 0.00375 per tick.
- The projectile can activate lightning rods or summon lightning on lightning rods if it is thundering.
- Can be swapped to with Copper Ingots.
- General
- Renamed
Steady Stance
toZenith Scales
, it now only reduces 20% of knockback dealt instead of complete immunity. - Added
Block Synergistics
, which doesn't do anything other than have a description to explain that the projectile can interact with blocks. - Added
Weaponry Pride
, which makes you unable to use ranged weapons such as Bows, Crossbows, and Tridents that don't have Riptide, and Snowballs. - Added
Rough Claws
, which has a chance to make an item lose 1 extra durability upon durability usage.
Swarm
- Changed to Impact 2.
Hover
now operates on hunger as opposed to resource bars, you now exhaust when using it instead.Hover
is unable to be used when the Swarm's hunger is below sprinting level.- Using items whilst hovering will exhaust you at an even quicker rate.
Calming Aura
no longer works on animals that can attack other players or hostile mobs. (Defined in the entity type tagtoomanyorigins:ignore_calming_aura
, Foxes, Llamas, Hoglins and Wolves by default).- Removed
Expendable
power. - Removed
Smoke Sensitivity
power. - Removed hidden
Aerial Affinity
power. - Added
Stinging Pains
, which exhausts you upon harming hostile mobs. - Added
Unity
power, which makes you lose maximum health based on how much hunger you have.
Withered
- Removed
Wither Toxins
,Black Thumb
,Weariness
Soul Shield
andInfused Veins
powers. - Added
Affliction
power in place of Wither Toxins, which inflicts Wither II on entities hit with certain projectiles. - Added
Soul Siphon
power, which feeds you upon killing entities or from damage dealt through affliction. - Added
Hell-Raised
power, which gives you an alternative recipe for arrows. - Added
Deathly Digestion
power, which makes food items less nourishing for you and exhausts you quicker whilst not in the Nether.
Undead
- Removed Undead origin for the time being.
- Will be reworked at a later date, it'll happen when it happens.
[A] Notes an Apugli related change.
Changelog compared to 1.0.0-beta.19
General
- Re-enabled Forge module.
- Optimised asset files' file size.
Origins
Withered
'sAffliction
now functions with piercing.Dragonborn
's Frost and ThunderDraconic Breath
projectiles now have new textures.Dragonborn
's Frost and ThunderDraconic Breath
particles should now be more consistent with their fire counterpart.- Set off-coloured particles for hit effects with
Draconic Breath
to their default counterparts. Draconic Breath
hit effects now show more particles.Hiss-kin
'sBuildup
power now has 12 ticks (0.6 seconds) of cooldown, (previously 15 ticks (0.75 seconds)).Hiss-kin
'sConductive
power now grants 15 minutes of theCharged
effect instead of the previous 8 minutes.
Bugfixes
Hiss-kin
'sBuildup
/Overheat
no longer catches onto entities that are riding it. (#81)- Fixed Legacy TooManyOrigins Swarm's Hover power having incorrect lang keys.
Dependencies
- Updated Apugli to 2.9.0.
- Updated Mixin Extras to 0.3.1.
- [FABRIC] Use
fabric-api
modid instead offabric
in fabric.mod.json.
Full Changelog
General
- Reworked every origin. If you would like to have the old origins, you are able to use the legacy content built-in data pack.
- Reworded many descriptions to open up more player interpretation.
- Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.
- Optimised asset files' file size.
- [FABRIC] Use
fabric-api
modid instead offabric
in fabric.mod.json.
Bugfixes
Hiss-kin
'sBuildup
/Overheat
no longer catches onto entities that are riding it. (#81)
Datapacking
- Added built-in Legacy TooManyOrigins data pack.
- Added
legacy_content.json
file found in the data pack directorydata/toomanyorigins/legacy_content.json
, this is able to enable any legacy content that the pack may need by setting a value in the json file totrue
. This can enabledragon_fireball
,withered_crops
andzombifying
. This will be synced with clients.
Translations
- Updated Korean translation. (Snap_Lan)
- Updated Turkish translation. (Hexasan)
- Removed all translations that have not been listed here. They have become obsolete as a result of this update.
Hiss-kin
- Renamed
Overheat
toBuildup
Buildup
's self damage will only damage you if you use the power whilst it is on cooldown.- Changed
Buildup
cooldown from 5 ticks (0.25 seconds) to 12 ticks (0.6 seconds). Buildup
self damage type now counts as explosive damage instead of fire damage.Buildup
deals 25% of the base explosion damage instead of 50%.- Increased the
Buildup
explosion's knockback when compared to Overheat. - The Charged status effect now reduces the user's fall damage instead of granting them speed.
- Added a 2.5% chance to redirect naturally spawned lightning strikes to the user as a hidden power.
Ailurophobia
is now purely a visual effect and hidden. Now comes into play when near a Feline origin.- Removed
Blast Resistant Hide
. - Added
Aerial Stability
power in place of Blast Resistant Hide, which lowers your falling velocity. - Renamed
Conductor
toConductive
. Conductive
now gives you 15 minutes of the Charged status effect (previously 20 minutes).- Renamed
Sneaking Steps
toStubby Legs
, you are now 25% slower instead of 5% slower.
Hare
- Renamed
Bunny Hop
toHot Hops
. Hot Hops
now updates upon jumping instead of whilst in the air.- Lowered
Hot Hops
' resource to reach maximum after 7 jumps. - Removed
Moon Leap
andSugary Delicacy
. - Replaced
Lightweight
withFrail
, which makes the Hare take 1 more damage from non entity sources. - Added
Waterskipper
power, which allows you to stand on the surface of water for a short time whilst at maximum hopping speed. - Added
Small Appetite
power, which makes you exhaust less. - Added
Drenchable Fur
power, which makes you unable to move as quickly whilst in water. - Hare now has step assist as a hidden power.
Dragonborn
- Removed
Carnivore
,Zenith Dragonhide
, andLoose Scales
powers. - Overhauled
Draconic Breath
to have 3 different breath types. Fire, Frost and Thunder. These can swapped between by holding a respective item in your main/offhand and using the power.- General
- The shared cooldown of each breath type has been reduced to 2 seconds (previously 4 seconds).
- Fire
- No longer damages entities within the area effect cloud, it instead makes entities that aren't you inside the effect cloud receive more damage from sources.
- Fire Breath Cloud radius now starts at 2.5, lasts for 5 seconds, and decreases by 0.00375 per tick.
- Removed
Wyrmsmith's Touch
power. It is now built into the Fire breath type projectile when it hits a lightable block. - The above effect no longer affects Brewing Stands.
- A Dragonborn starts with this breath type but it is still able to be swapped to using Coal or Charcoal.
- Frost
- Frost gradually slows down entities as if they were in powder snow within the area effect cloud.
- Frost Breath Cloud radius starts at 3.5, lasts for 9 seconds, and decreases by 0.00375 per tick.
- The projectile can freeze water surfaces, this is similar to the effects of Frost Walker.
- Can be swapped to with Snowballs.
- Thunder
- Thunder deals damage to entities inside the AoE that aren't you upon an entity in the AoE taking damage.
- Thunder Breath Cloud radius starts at 3, lasts for 7 seconds, and decreases by 0.00375 per tick.
- The projectile can activate lightning rods or summon lightning on lightning rods if it is thundering.
- Can be swapped to with Copper Ingots.
- General
- Renamed
Steady Stance
toZenith Scales
, it now only reduces 20% of knockback dealt instead of complete immunity. - Added
Block Synergistics
, which doesn't do anything other than have a description to explain that the projectile can interact with blocks. - Added
Weaponry Pride
, which makes you unable to use ranged weapons such as Bows, Crossbows, and Tridents that don't have Riptide, and Snowballs. - Added
Rough Claws
, which has a chance to make an item lose 1 extra durability upon durability usage.
Swarm
- Changed to Impact 2.
Hover
now operates on hunger as opposed to resource bars, you now exhaust when using it instead.Hover
is unable to be used when the Swarm's hunger is below sprinting level.- Using items whilst hovering will exhaust you at an even quicker rate.
Calming Aura
no longer works on animals that can attack other players or hostile mobs. (Defined in the entity type tagtoomanyorigins:ignore_calming_aura
, Foxes, Llamas, Hoglins and Wolves by default).- Removed
Expendable
power. - Removed
Smoke Sensitivity
power. - Removed hidden
Aerial Affinity
power. - Added
Stinging Pains
, which exhausts you upon harming hostile mobs. - Added
Unity
power, which makes you lose maximum health based on how much hunger you have.
Withered
- Removed
Wither Toxins
,Black Thumb
,Weariness
Soul Shield
andInfused Veins
powers. - Added
Affliction
power in place of Wither Toxins, which inflicts Wither II on entities hit with certain projectiles. - Added
Soul Siphon
power, which feeds you upon killing entities or from damage dealt through affliction. - Added
Hell-Raised
power, which gives you an alternative recipe for arrows. - Added
Deathly Digestion
power, which makes food items less nourishing for you and exhausts you quicker whilst not in the Nether.
Undead
- Removed Undead origin for the time being.
- Will be reworked at a later date, it'll happen when it happens.
[A] Notes an Apugli related change.
Bugfixes
- [A] Fixed incompatibility with 2 handed weapons in Better Combat.
- [A] Actually fixed crash involving setting a value to null particles.
Dependencies
- Updated Apugli to 2.6.5
Full Changelog Compared to 0.x.x
General
- Reworked every origin. If you would like to have the old origins, you are able to use the legacy content built-in data pack.
- Reworded many descriptions to open up more player interpretation.
- Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.
Datapacking
- Added built-in Legacy TooManyOrigins data pack.
- Added
legacy_content.json
file found in the data pack directorydata/toomanyorigins/legacy_content.json
, this is able to enable any legacy content that the pack may need by setting a value in the json file totrue
. This can enabledragon_fireball
,withered_crops
andzombifying
. This will be synced with clients.
Translations
- Updated Korean translation. (Snap_Lan)
- Updated Turkish translation. (Hexasan)
- Removed all translations that have not been listed here. They have become obsolete as a result of this update.
Hiss-kin
- Renamed
Overheat
toBuildup
Buildup
's self damage will only damage you if you use the power whilst it is on cooldown.- Changed
Buildup
cooldown from 5 ticks (0.25 seconds) to 15 ticks (0.75 seconds). Buildup
self damage type now counts as explosive damage instead of fire damage.Buildup
deals 25% of the base explosion damage instead of 50%.- Increased the
Buildup
explosion's knockback when compared to Overheat. - The Charged status effect now reduces the user's fall damage instead of granting them speed.
- Added a 2.5% chance to redirect naturally spawned lightning strikes to the user as a hidden power.
Ailurophobia
is now purely a visual effect and hidden. Now comes into play when near a Feline origin.- Removed
Blast Resistant Hide
. - Added
Aerial Stability
power in place of Blast Resistant Hide, which lowers your falling velocity. - Renamed
Conductor
toConductive
. Conductive
now gives you 8 minutes of the Charged status effect (previously 20).- Renamed
Sneaking Steps
toStubby Legs
, you are now 25% slower instead of 5% slower.
Hare
- Renamed
Bunny Hop
toHot Hops
. Hot Hops
now updates upon jumping instead of whilst in the air.- Lowered
Hot Hops
' resource to reach maximum after 7 jumps. - Removed
Moon Leap
andSugary Delicacy
. - Replaced
Lightweight
withFrail
, which makes the Hare take 1 more damage from non entity sources. - Added
Waterskipper
power, which allows you to stand on the surface of water for a short time whilst at maximum hopping speed. - Added
Small Appetite
power, which makes you exhaust less. - Added
Drenchable Fur
power, which makes you unable to move as quickly whilst in water. - Hare now has step assist as a hidden power.
Dragonborn
- Removed
Carnivore
,Zenith Dragonhide
, andLoose Scales
powers. - Overhauled
Draconic Breath
to have 3 different breath types. Fire, Frost and Thunder. These can swapped between by holding a respective item in your main/offhand and using the power.- General
- The shared cooldown of each breath type has been reduced to 2 seconds (previously 4 seconds).
- Fire
- No longer damages entities within the area effect cloud, it instead makes entities that aren't you inside the effect cloud receive more damage from sources.
- Fire Breath Cloud radius now starts at 2.5, lasts for 5 seconds, and decreases by 0.00375 per tick.
- Removed
Wyrmsmith's Touch
power. It is now built into the Fire breath type projectile when it hits a lightable block. - The above effect no longer affects Brewing Stands.
- A Dragonborn starts with this breath type but it is still able to be swapped to using Coal or Charcoal.
- Frost
- Frost gradually slows down entities within the area effect cloud.
- Frost Breath Cloud radius starts at 3.5, lasts for 9 seconds, and decreases by 0.00375 per tick.
- The projectile can freeze water surfaces, this is similar to the effects of Frost Walker.
- Can be swapped to with Snowballs.
- Thunder
- Thunder deals damage to entities inside the AoE that aren't you upon an entity in the AoE taking damage.
- Thunder Breath Cloud radius starts at 3, lasts for 7 seconds, and decreases by 0.00375 per tick.
- The projectile can activate lightning rods or summon lightning on lightning rods if it is thundering.
- Can be swapped to with Copper Ingots.
- General
- Renamed
Steady Stance
toZenith Scales
, it now only reduces 20% of knockback dealt instead of complete immunity. - Added
Block Synergistics
, which doesn't do anything other than have a description to explain that the projectile can interact with blocks. - Added
Weaponry Pride
, which makes you unable to use ranged weapons such as Bows, Crossbows, and Tridents that don't have Riptide, and Snowballs. - Added
Rough Claws
, which has a chance to make an item lose 1 extra durability upon durability usage.
Swarm
- Changed to Impact 2.
Hover
now operates on hunger as opposed to resource bars, you now exhaust when using it instead.Hover
is unable to be used when the Swarm's hunger is below sprinting level.- Using items whilst hovering will exhaust you at an even quicker rate.
Calming Aura
no longer works on animals that can attack other players or hostile mobs. (Defined in the entity type tagtoomanyorigins:ignore_calming_aura
, Foxes, Llamas, Hoglins and Wolves by default).- Removed
Expendable
power. - Removed
Smoke Sensitivity
power. - Removed hidden
Aerial Affinity
power. - Added
Stinging Pains
, which exhausts you upon harming hostile mobs. - Added
Unity
power, which makes you lose maximum health based on how much hunger you have.
Withered
- Removed
Wither Toxins
,Black Thumb
,Weariness
Soul Shield
andInfused Veins
powers. - Added
Affliction
power in place of Wither Toxins, which inflicts Wither II on entities hit with certain projectiles. - Added
Soul Siphon
power, which feeds you upon killing entities or from damage dealt through affliction. - Added
Hell-Raised
power, which gives you an alternative recipe for arrows. - Added
Deathly Digestion
power, which makes food items less nourishing for you and exhausts you quicker whilst not in the Nether.
[A] Notes an Apugli related change.
Bugfixes
- [A] [FORGE] Fixed a start-up crash caused by a mixin compilation error.
- Fixed builder id of Dragonborn related entities not having a namespace.
Dependencies
- Updated Apugli to 2.6.6. This version's changelog can be read here
Developer Notes
Depending on TooManyOrigins in a Common/Xplat module has become a lot easier as I have now removed the extra dependencies from the Fabric version of Origins (of which Common used to depend on).
Full Changelog Compared to 0.x.x
General
- Reworked every origin. If you would like to have the old origins, you are able to use the legacy content built-in data pack.
- Reworded many descriptions to open up more player interpretation.
- Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.
Datapacking
- Added built-in Legacy TooManyOrigins data pack.
- Added
legacy_content.json
file found in the data pack directorydata/toomanyorigins/legacy_content.json
, this is able to enable any legacy content that the pack may need by setting a value in the json file totrue
. This can enabledragon_fireball
,withered_crops
andzombifying
. This will be synced with clients.
Translations
- Updated Korean translation. (Snap_Lan)
- Updated Turkish translation. (Hexasan)
- Removed all translations that have not been listed here. They have become obsolete as a result of this update.
Hiss-kin
- Renamed
Overheat
toBuildup
Buildup
's self damage will only damage you if you use the power whilst it is on cooldown.- Changed
Buildup
cooldown from 5 ticks (0.25 seconds) to 15 ticks (0.75 seconds). Buildup
self damage type now counts as explosive damage instead of fire damage.Buildup
deals 25% of the base explosion damage instead of 50%.- Increased the
Buildup
explosion's knockback when compared to Overheat. - The Charged status effect now reduces the user's fall damage instead of granting them speed.
- Added a 2.5% chance to redirect naturally spawned lightning strikes to the user as a hidden power.
Ailurophobia
is now purely a visual effect and hidden. Now comes into play when near a Feline origin.- Removed
Blast Resistant Hide
. - Added
Aerial Stability
power in place of Blast Resistant Hide, which lowers your falling velocity. - Renamed
Conductor
toConductive
. Conductive
now gives you 8 minutes of the Charged status effect (previously 20).- Renamed
Sneaking Steps
toStubby Legs
, you are now 25% slower instead of 5% slower.
Hare
- Renamed
Bunny Hop
toHot Hops
. Hot Hops
now updates upon jumping instead of whilst in the air.- Lowered
Hot Hops
' resource to reach maximum after 7 jumps. - Removed
Moon Leap
andSugary Delicacy
. - Replaced
Lightweight
withFrail
, which makes the Hare take 1 more damage from non entity sources. - Added
Waterskipper
power, which allows you to stand on the surface of water for a short time whilst at maximum hopping speed. - Added
Small Appetite
power, which makes you exhaust less. - Added
Drenchable Fur
power, which makes you unable to move as quickly whilst in water. - Hare now has step assist as a hidden power.
Dragonborn
- Removed
Carnivore
,Zenith Dragonhide
, andLoose Scales
powers. - Overhauled
Draconic Breath
to have 3 different breath types. Fire, Frost and Thunder. These can swapped between by holding a respective item in your main/offhand and using the power.- General
- The shared cooldown of each breath type has been reduced to 2 seconds (previously 4 seconds).
- Fire
- No longer damages entities within the area effect cloud, it instead makes entities that aren't you inside the effect cloud receive more damage from sources.
- Fire Breath Cloud radius now starts at 2.5, lasts for 5 seconds, and decreases by 0.00375 per tick.
- Removed
Wyrmsmith's Touch
power. It is now built into the Fire breath type projectile when it hits a lightable block. - The above effect no longer affects Brewing Stands.
- A Dragonborn starts with this breath type but it is still able to be swapped to using Coal or Charcoal.
- Frost
- Frost gradually slows down entities within the area effect cloud.
- Frost Breath Cloud radius starts at 3.5, lasts for 9 seconds, and decreases by 0.00375 per tick.
- The projectile can freeze water surfaces, this is similar to the effects of Frost Walker.
- Can be swapped to with Snowballs.
- Thunder
- Thunder deals damage to entities inside the AoE that aren't you upon an entity in the AoE taking damage.
- Thunder Breath Cloud radius starts at 3, lasts for 7 seconds, and decreases by 0.00375 per tick.
- The projectile can activate lightning rods or summon lightning on lightning rods if it is thundering.
- Can be swapped to with Copper Ingots.
- General
- Renamed
Steady Stance
toZenith Scales
, it now only reduces 20% of knockback dealt instead of complete immunity. - Added
Block Synergistics
, which doesn't do anything other than have a description to explain that the projectile can interact with blocks. - Added
Weaponry Pride
, which makes you unable to use ranged weapons such as Bows, Crossbows, and Tridents that don't have Riptide, and Snowballs. - Added
Rough Claws
, which has a chance to make an item lose 1 extra durability upon durability usage.
Swarm
- Changed to Impact 2.
Hover
now operates on hunger as opposed to resource bars, you now exhaust when using it instead.Hover
is unable to be used when the Swarm's hunger is below sprinting level.- Using items whilst hovering will exhaust you at an even quicker rate.
Calming Aura
no longer works on animals that can attack other players or hostile mobs. (Defined in the entity type tagtoomanyorigins:ignore_calming_aura
, Foxes, Llamas, Hoglins and Wolves by default).- Removed
Expendable
power. - Removed
Smoke Sensitivity
power. - Removed hidden
Aerial Affinity
power. - Added
Stinging Pains
, which exhausts you upon harming hostile mobs. - Added
Unity
power, which makes you lose maximum health based on how much hunger you have.
Withered
- Removed
Wither Toxins
,Black Thumb
,Weariness
Soul Shield
andInfused Veins
powers. - Added
Affliction
power in place of Wither Toxins, which inflicts Wither II on entities hit with certain projectiles. - Added
Soul Siphon
power, which feeds you upon killing entities or from damage dealt through affliction. - Added
Hell-Raised
power, which gives you an alternative recipe for arrows. - Added
Deathly Digestion
power, which makes food items less nourishing for you and exhausts you quicker whilst not in the Nether.
[A] Notes an Apugli related change.
Bugfixes
- [A] [FORGE] Fixed a start-up crash caused by a mixin compilation error.
- Fixed builder id of Dragonborn related entities not having a namespace.
Dependencies
- Updated Apugli to 2.6.6. This version's changelog can be read here
Developer Notes
Depending on TooManyOrigins in a Common/Xplat module has become a lot easier as I have now removed the extra dependencies from the Fabric version of Origins (of which Common used to depend on).
[A] Notes an Apugli related change.
Bugfixes
- [A] Fixed incompatibility with 2 handed weapons in Better Combat.
- [A] Actually fixed crash involving setting a value to null particles.
Dependencies
- Updated Apugli to 2.6.5
Full Changelog Compared to 0.x.x
General
- Reworked every origin. If you would like to have the old origins, you are able to use the legacy content built-in data pack.
- Reworded many descriptions to open up more player interpretation.
- Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.
Datapacking
- Added built-in Legacy TooManyOrigins data pack.
- Added
legacy_content.json
file found in the data pack directorydata/toomanyorigins/legacy_content.json
, this is able to enable any legacy content that the pack may need by setting a value in the json file totrue
. This can enabledragon_fireball
,withered_crops
andzombifying
. This will be synced with clients.
Translations
- Updated Korean translation. (Snap_Lan)
- Updated Turkish translation. (Hexasan)
- Removed all translations that have not been listed here. They have become obsolete as a result of this update.
Hiss-kin
- Renamed
Overheat
toBuildup
Buildup
's self damage will only damage you if you use the power whilst it is on cooldown.- Changed
Buildup
cooldown from 5 ticks (0.25 seconds) to 15 ticks (0.75 seconds). Buildup
self damage type now counts as explosive damage instead of fire damage.Buildup
deals 25% of the base explosion damage instead of 50%.- Increased the
Buildup
explosion's knockback when compared to Overheat. - The Charged status effect now reduces the user's fall damage instead of granting them speed.
- Added a 2.5% chance to redirect naturally spawned lightning strikes to the user as a hidden power.
Ailurophobia
is now purely a visual effect and hidden. Now comes into play when near a Feline origin.- Removed
Blast Resistant Hide
. - Added
Aerial Stability
power in place of Blast Resistant Hide, which lowers your falling velocity. - Renamed
Conductor
toConductive
. Conductive
now gives you 8 minutes of the Charged status effect (previously 20).- Renamed
Sneaking Steps
toStubby Legs
, you are now 25% slower instead of 5% slower.
Hare
- Renamed
Bunny Hop
toHot Hops
. Hot Hops
now updates upon jumping instead of whilst in the air.- Lowered
Hot Hops
' resource to reach maximum after 7 jumps. - Removed
Moon Leap
andSugary Delicacy
. - Replaced
Lightweight
withFrail
, which makes the Hare take 1 more damage from non entity sources. - Added
Waterskipper
power, which allows you to stand on the surface of water for a short time whilst at maximum hopping speed. - Added
Small Appetite
power, which makes you exhaust less. - Added
Drenchable Fur
power, which makes you unable to move as quickly whilst in water. - Hare now has step assist as a hidden power.
Dragonborn
- Removed
Carnivore
,Zenith Dragonhide
, andLoose Scales
powers. - Overhauled
Draconic Breath
to have 3 different breath types. Fire, Frost and Thunder. These can swapped between by holding a respective item in your main/offhand and using the power.- General
- The shared cooldown of each breath type has been reduced to 2 seconds (previously 4 seconds).
- Fire
- No longer damages entities within the area effect cloud, it instead makes entities that aren't you inside the effect cloud receive more damage from sources.
- Fire Breath Cloud radius now starts at 2.5, lasts for 5 seconds, and decreases by 0.00375 per tick.
- Removed
Wyrmsmith's Touch
power. It is now built into the Fire breath type projectile when it hits a lightable block. - The above effect no longer affects Brewing Stands.
- A Dragonborn starts with this breath type but it is still able to be swapped to using Coal or Charcoal.
- Frost
- Frost gradually slows down entities within the area effect cloud.
- Frost Breath Cloud radius starts at 3.5, lasts for 9 seconds, and decreases by 0.00375 per tick.
- The projectile can freeze water surfaces, this is similar to the effects of Frost Walker.
- Can be swapped to with Snowballs.
- Thunder
- Thunder deals damage to entities inside the AoE that aren't you upon an entity in the AoE taking damage.
- Thunder Breath Cloud radius starts at 3, lasts for 7 seconds, and decreases by 0.00375 per tick.
- The projectile can activate lightning rods or summon lightning on lightning rods if it is thundering.
- Can be swapped to with Copper Ingots.
- General
- Renamed
Steady Stance
toZenith Scales
, it now only reduces 20% of knockback dealt instead of complete immunity. - Added
Block Synergistics
, which doesn't do anything other than have a description to explain that the projectile can interact with blocks. - Added
Weaponry Pride
, which makes you unable to use ranged weapons such as Bows, Crossbows, and Tridents that don't have Riptide, and Snowballs. - Added
Rough Claws
, which has a chance to make an item lose 1 extra durability upon durability usage.
Swarm
- Changed to Impact 2.
Hover
now operates on hunger as opposed to resource bars, you now exhaust when using it instead.Hover
is unable to be used when the Swarm's hunger is below sprinting level.- Using items whilst hovering will exhaust you at an even quicker rate.
Calming Aura
no longer works on animals that can attack other players or hostile mobs. (Defined in the entity type tagtoomanyorigins:ignore_calming_aura
, Foxes, Llamas, Hoglins and Wolves by default).- Removed
Expendable
power. - Removed
Smoke Sensitivity
power. - Removed hidden
Aerial Affinity
power. - Added
Stinging Pains
, which exhausts you upon harming hostile mobs. - Added
Unity
power, which makes you lose maximum health based on how much hunger you have.
Withered
- Removed
Wither Toxins
,Black Thumb
,Weariness
Soul Shield
andInfused Veins
powers. - Added
Affliction
power in place of Wither Toxins, which inflicts Wither II on entities hit with certain projectiles. - Added
Soul Siphon
power, which feeds you upon killing entities or from damage dealt through affliction. - Added
Hell-Raised
power, which gives you an alternative recipe for arrows. - Added
Deathly Digestion
power, which makes food items less nourishing for you and exhausts you quicker whilst not in the Nether.
[A] Notes an Apugli related change.
Bugfixes
- [A] Fixed Custom Projectile texture warning message happening whilst NBT hasn't been set.
- [A] Fixed a crash involving setting a value to null particles.
Dependencies
- Updated Apugli to 2.6.3
Full Changelog Compared to 0.x.x
General
- Reworked every origin. If you would like to have the old origins, you are able to use the legacy content built-in data pack.
- Reworded many descriptions to open up more player interpretation.
- Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.
Datapacking
- Added built-in Legacy TooManyOrigins data pack.
- Added
legacy_content.json
file found in the data pack directorydata/toomanyorigins/legacy_content.json
, this is able to enable any legacy content that the pack may need by setting a value in the json file totrue
. This can enabledragon_fireball
,withered_crops
andzombifying
. This will be synced with clients.
Translations
- Updated Korean translation. (Snap_Lan)
- Updated Turkish translation. (Hexasan)
- Removed all translations that have not been listed here. They have become obsolete as a result of this update.
Hiss-kin
- Renamed
Overheat
toBuildup
Buildup
's self damage will only damage you if you use the power whilst it is on cooldown.- Changed
Buildup
cooldown from 5 ticks (0.25 seconds) to 15 ticks (0.75 seconds). Buildup
self damage type now counts as explosive damage instead of fire damage.Buildup
deals 25% of the base explosion damage instead of 50%.- Increased the
Buildup
explosion's knockback when compared to Overheat. - The Charged status effect now reduces the user's fall damage instead of granting them speed.
- Added a 2.5% chance to redirect naturally spawned lightning strikes to the user as a hidden power.
Ailurophobia
is now purely a visual effect and hidden. Now comes into play when near a Feline origin.- Removed
Blast Resistant Hide
. - Added
Aerial Stability
power in place of Blast Resistant Hide, which lowers your falling velocity. - Renamed
Conductor
toConductive
. Conductive
now gives you 8 minutes of the Charged status effect (previously 20).- Renamed
Sneaking Steps
toStubby Legs
, you are now 25% slower instead of 5% slower.
Hare
- Renamed
Bunny Hop
toHot Hops
. Hot Hops
now updates upon jumping instead of whilst in the air.- Lowered
Hot Hops
' resource to reach maximum after 7 jumps. - Removed
Moon Leap
andSugary Delicacy
. - Replaced
Lightweight
withFrail
, which makes the Hare take 1 more damage from non entity sources. - Added
Waterskipper
power, which allows you to stand on the surface of water for a short time whilst at maximum hopping speed. - Added
Small Appetite
power, which makes you exhaust less. - Added
Drenchable Fur
power, which makes you unable to move as quickly whilst in water. - Hare now has step assist as a hidden power.
Dragonborn
- Removed
Carnivore
,Zenith Dragonhide
, andLoose Scales
powers. - Overhauled
Draconic Breath
to have 3 different breath types. Fire, Frost and Thunder. These can swapped between by holding a respective item in your main/offhand and using the power.- General
- The shared cooldown of each breath type has been reduced to 2 seconds (previously 4 seconds).
- Fire
- No longer damages entities within the area effect cloud, it instead makes entities that aren't you inside the effect cloud receive more damage from sources.
- Fire Breath Cloud radius now starts at 2.5, lasts for 5 seconds, and decreases by 0.00375 per tick.
- Removed
Wyrmsmith's Touch
power. It is now built into the Fire breath type projectile when it hits a lightable block. - The above effect no longer affects Brewing Stands.
- A Dragonborn starts with this breath type but it is still able to be swapped to using Coal or Charcoal.
- Frost
- Frost gradually slows down entities within the area effect cloud.
- Frost Breath Cloud radius starts at 3.5, lasts for 9 seconds, and decreases by 0.00375 per tick.
- The projectile can freeze water surfaces, this is similar to the effects of Frost Walker.
- Can be swapped to with Snowballs.
- Thunder
- Thunder deals damage to entities inside the AoE that aren't you upon an entity in the AoE taking damage.
- Thunder Breath Cloud radius starts at 3, lasts for 7 seconds, and decreases by 0.00375 per tick.
- The projectile can activate lightning rods or summon lightning on lightning rods if it is thundering.
- Can be swapped to with Copper Ingots.
- General
- Renamed
Steady Stance
toZenith Scales
, it now only reduces 20% of knockback dealt instead of complete immunity. - Added
Block Synergistics
, which doesn't do anything other than have a description to explain that the projectile can interact with blocks. - Added
Weaponry Pride
, which makes you unable to use ranged weapons such as Bows, Crossbows, and Tridents that don't have Riptide, and Snowballs. - Added
Rough Claws
, which has a chance to make an item lose 1 extra durability upon durability usage.
Swarm
- Changed to Impact 2.
Hover
now operates on hunger as opposed to resource bars, you now exhaust when using it instead.Hover
is unable to be used when the Swarm's hunger is below sprinting level.- Using items whilst hovering will exhaust you at an even quicker rate.
Calming Aura
no longer works on animals that can attack other players or hostile mobs. (Defined in the entity type tagtoomanyorigins:ignore_calming_aura
, Foxes, Llamas, Hoglins and Wolves by default).- Removed
Expendable
power. - Removed
Smoke Sensitivity
power. - Removed hidden
Aerial Affinity
power. - Added
Stinging Pains
, which exhausts you upon harming hostile mobs. - Added
Unity
power, which makes you lose maximum health based on how much hunger you have.
Withered
- Removed
Wither Toxins
,Black Thumb
,Weariness
Soul Shield
andInfused Veins
powers. - Added
Affliction
power in place of Wither Toxins, which inflicts Wither II on entities hit with certain projectiles. - Added
Soul Siphon
power, which feeds you upon killing entities or from damage dealt through affliction. - Added
Hell-Raised
power, which gives you an alternative recipe for arrows. - Added
Deathly Digestion
power, which makes food items less nourishing for you and exhausts you quicker whilst not in the Nether.