Fixed
- Fixed missing particles in Abyssal Glowfern
- Fixed mischeck of large model in Wraith katana and Wakizashi, which caused missing model
- Fixed missing sounds
- Fixed crashing issues
- Fixed server crash when using Beast Scythe
- Fixed render types in bottles and cups
- Fixed Elemental Manipulator particles
- Fixed mistexture of Polished Deep Marble
- Fixed Corpsecleaver healing
- Fixed bug where some of the Necromancer's spells were interruptible
- FIxed Rendering of Blazereap Overlay
- Fixed
Unknown recipe category: [!!!com.mojang.logging.LogUtils$1ToString@aa0770f=>java.lang.NullPointerException
- Fixed and Optimized Bomb’s
- Fixed model mismatch in Mossy pots
- Fixed a bug where katanas without a large model couldn't receive skins
Added
- Added Jeweler Profession
- Added Loop Sound for Elemental Manipulator
- Added Meat content that includes:
- New Mob - Flesh Sentinel
- New Item
- New Block types
- New Biome
- New Cave biome
- Added Flowers to
replaceables
tags - Added
Shadewood Branch
Generation - Added leaf vine decoration to
Fancy Shadewood Tree
- Added Glow layer for Dormant Crystals
- Added Bag opening sound
- Added Corrupted Troll
- Added Bossbar to Necromancer
- Added Biome and Panorama Music
- Added Spider Armor
- Added Dash Enchantment
- Added Overdrive Enchantment
- Added Necromancer Treasure Bag
- Added Functionlity to Archaeology Table
- Added Relic Gold
- Added Empty Totem | Winglet | Gazer
- Added Skin fragments
- Added Ancient Shard
- Added Samurai Belt
- Added Succubus spawn
Changed
- Increased spawn rate of Shadewood Spiders
- Replaced Skeletons with Trolls in Shade Forest
- Tagged all the biomes
- Updated some structures and added processors to them
- Balance changes
- Changed foliage color in Shade Forest
- Reworked Loot Dropping items
- Plants are glowing brighter now
Resprited
- Resprited Corpsecleaver
- Resprited Meat Block
- Resprited Eye Meat
Technical changes
- Updated JEI to 15.20.0.105
- Lang cleanup | Improved some langs
- Optimized some Loottables
Changelog v0.6.2 - v0.6.3b
-
Now Valoria requires Fluffy Fur
-
Fixed Shade Blossom Bandage Recipe
-
Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json
-
Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
-
Fixed Cattail generation
-
Fixed Pot generation
-
Fixed Server Crashing
-
Fixed Goblin Animations
-
Fixed Pot Item Models
-
Fixed Smoke Particles
-
Fixed Necromancer Particles
-
Fixed bug that coffee can be stacked up to 1646
-
Fixed bug that Murasama wasn't based on "dash_distance" attribute
-
Fixed Possible Server Crashing
-
Fixed Undead moving AI
-
Fixed Loyalty on Spears (Returned item removes all enchantments)
-
Fixed Glover Rendering
-
Fixed Valoria Portal Frames
-
Fixed Piercing
-
Fixed Spears Rotations
-
Fixed a bug that projectiles can damage through FTB Chunks privates
-
Fixed a bug that Rune of cold hasn't helped from other cold sources than Powder Snow
-
Fixed a bug that putting a Shard into a Void Pillar causes a server crashing
-
Fixed a small offset of placed items on Jewelry table
-
Nerfed Rune's
-
Buffed Silken Kunai
-
Added Suspicious Ice generation
-
Added Suspicious Iceberg generation
-
Added Experience drop from Mobs
-
Added Trolls
-
Added Succubus
-
Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
-
Added Crypt Lantern
-
Added Sake to Creative Tab
-
Added Tomb variations
-
Added Pyratite block and Crystal
-
Added Silk touch drops to Crystals
-
Added Goblin Model Configuration
-
Added "in-hand" Models to Katanas (Contributed by Kerdo)
-
Added Crypt Pots (Contributed by Kerdo)
-
Added Halloween Items
-
Added Functionality to Soul Collector
-
Added Custom Panorama
-
Added Glow Layer to some Blocks and Items
-
Added GUI to Kegs
-
Added Sounds to Kegs
-
Added Devourer spawn ability to Beast Scythe
-
Added Bows tooltips
-
Added Sound to Tombstone
-
Added More Biomes to Valoria Dimension
-
Added way to obtain Pearlium
-
Added own LootTable to Crystallized Deep Ruins
-
Added Elemental Smithing Templates
-
Added Shader Rendering to Valoria Portal (Thanks to MaxBogomol for helping)
-
Added Skins
-
Deleted Geodites (Drops moved to ephemarite)
-
Deleted Void Crystal
-
Deleted "needs_iron_tool" tag (unused)
-
Optimized Katanas
-
Optimized Murasama
-
Reworked Goblins
-
Reworked Scythes
-
Reworked Katanas
-
Reworked Murasama
-
Reworked Overlay Rendering
-
Reworked Overlay items
-
Reworked Bleeding FX
-
Reworked Kegs
-
Reworked Projectiles
-
Reworked Necromancer Fangs -> Devourer
-
Reworked Bows
-
Reworked Elemental Progression
-
Decreased amount of bones dropped from Goblins
-
Decreased Cooldown time for Scythes from 100 to 75, if no one was hit to 15
-
Decreased Droprate of Gunpowder in Ephemarite crushing
-
Decreased Droprate of Geodes from Ephemarite mining
-
Buffed Katanas
-
Katanas cant be used in offhand now (Causes to many troubles lol)
-
Changed Item Tabs Sorting
-
Changed Tipsy effect balance
-
Drinks are placeable now
-
Drinks are stackable up to 64 now
-
Animated Goblins
-
Resprited all the drinks
-
Resprited Cobalt Ingot
-
Resprited Bow of Darkness
-
Updated to Forge 47.2.20
Changelog v0.6.2
-
Fixed Shade Blossom Bandage Recipe
-
Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json
-
Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
-
Fixed Cattail generation
-
Fixed Pot generation
-
Nerfed Rune's
-
Buffed Silken Kunai
-
Added Suspicious Ice generation
-
Added Suspicious Iceberg generation
-
Added Experience drop from Mobs
-
Added Trolls
-
Added Succubus
-
Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
-
Added Crypt Lantern
-
Added Sake to Creative Tab
-
Changed Tipsy effect balance
-
Drinks are placeable now
-
Drinks are stackable up to 64 now
-
Animated Goblins
-
Reworked Goblins
-
Decreased amount of bones dropped from Goblins
-
Resprited all the drinks
-
Updated to Forge 47.2.20
-
Now Valoria requires Lodestone
-
Various playability changes
-
Added Custom Voxel shapes to some blocks
-
Added some Recipes
-
Added Firefly like particles, spawned in Shadeforest
-
Added Particles for Bandages
-
Added Shade Blossom
-
Added Shade Blossom Bandage
-
Added Pots Generation
-
Reworked Stone Crusher (A bit)
-
Reworked Accessories
-
Reworked BlazeReap
-
Reworked Bandages
-
Decreased amount of bones dropped from Goblins
-
ID change of "pick" -> "prospectors_pick"
-
Changed spawnables in Valoria dimension
-
Fixed Katana's, Scythe's
-
Fixed Scythe Attributes
-
Fixed infinite use of Katana
-
Fixed Gloves rendering
-
Fixed Void armor craft recipe
-
Resprited Gazers, totems, winglets
-
Resprited Bandages
-
Resprited Effects
-
Changed incompatibility of "Bleeding" enchantment from "Sweeping Edge" to "Sharpness"
-
Optimized Gloves code
-
Updated mods.toml
Public testing version of v6, if you found a bug, please report it here - Github
current changelog:
-
Optimized Quicksand Fog Rendering
-
Optimized CurioItemProperty
-
Optimized Infernal Sword
-
Optimized Scythe Items
-
Optimized Lexicon Page Item
-
Optimized Mannequin
-
Optimized Weapons abilities
-
Added functionality for ALL runes (finally did it lmao)
-
Added Jade compat
-
Added Compat for Enchantment Descriptions
-
Added 2 attributes to Prospectors pick
-
Added a new painting The Starry night by Vincent Van Gogh
-
Added Entities to vailla tags
-
Added cooldown for Phantom
-
Added ColorMapping for plants
-
Added Flammable to wooden blocks
-
Added Ores to forge tags
-
Added Shadewood branch
-
Added Void Taint
-
Added The Valoria Dimension:
-
Added Violet Sprout
-
Added Glow Violet Sprout
-
Added Glowfern
-
Added Voidvine
-
Added Void Serpents
-
Added Eye Stone
-
Added Eye Meat
-
Added Voidtaint Lantern
-
Added Abyssal Lantern
-
Added Void Taint
-
Added Deep Marble
-
Added Shadewood Branch
-
Added Dormant Crystals
-
Added Eye Chunk
-
Added Tainted Roots
-
Added Tainted Berries
-
Added Wicked Amethyst Gen
-
Added Dormant Crystals Gen
-
Added Gen to All plants from this World
-
Added Eldritch tree
-
Reworked Shadewood tree
-
2 New biomes (Shadewood forest, Void Barren, Ecotone)
-
-
Added Fancy Shadewood Tree
-
Added Pearlium generation
-
Added Crystal disk generation
-
Added Modded Stone Variants to tag Stone Tool Materials
-
Added Animation to some blocks
-
Added Mod Armor to all Tags (Armors are trimmable now)
-
Added Armor Trims Materials
-
Added Bows zooming - thanks to MaxBogomol for the code <3
-
Added Vanishable to most of the items
-
Added Ukrainian lang
-
Added Swamp Wanderer (Redone him and added back to game)
-
Added Shadewood Boat
-
Added Shadewood Chest Boat
-
Added Elemental manipulator crafts
-
Added 2 new command's "addAllPages", "removeAllPages"
-
Added Necromancer
-
Added Undead
-
Added Description to scythes
-
Added Particles to Manipulator
-
Added Valoria ingots to forge tag #ingots
-
Added Shadewood Fence
-
Added Shadewood Fence Gate
-
Added Quark Compat
-
Added Building blocks for ephemarite (slabs, stairs, walls)
-
Added Void traps
-
Added Custom Arrows
-
Added Custom Bows
-
Added Umbral Activator block
-
Added Keg crafting recipe
-
Added Sword Actions to Katana's
-
Added Ambient Particles to some of items
-
Reworked keg a little
-
Reworked Keyblocks (Umbral Blocks)
-
Reworked Curio slot registry to newer system (Json based)
-
Reworked Curio items
-
Reworked Lexicon
-
Reworked Mod Balance
-
Reworked Shadewood tree
-
Reworked Void Grass
-
Reworked Goblin AI
-
Reworked Goblin Model From default Model to Humanoid, so they can hold items in hand
-
Reworked Kunais's
-
Reworked Item2DRenderer for better compatibility with other mods that can use it
-
Reworked Sarcophagus
-
Reworked Mannequin
-
Reworked Accessories
-
Reworked Spears
-
Resprited Void stone
-
Resprited Uncharged Shard
-
Resprited Wicked Amethyst
-
Resprited Wicked Amethyst Item
-
Resprited Soul shard
-
Resprited Cattail
-
Resprited Bloodhound
-
Resprited Murasama
-
Resprited Yamato
-
Resprited Shadewood Planks and related items
-
Resprited Katana's
-
Resprited Scythe's
-
Renamed Uncharged Stone -> Uncharged Shard
-
Renamed Soulstone -> Soul shard
-
Renamed Amethyst (mod one btw) -> Wicked Amethyst
-
Renamed Keyblocks to Umbral Blocks
-
Prospectors pick now breaks ICE blocks much faster
-
Server sided most of the particles
-
Golden accessories makes Piglin neutral now
-
Accessories will be damaged when player was attacked
-
Goblins can take weapons to hand
-
Goblins can spawn with weapons in hand with chance
-
Necklaces will change their size depending on armor
-
Fixed Misspells in Sounds tooltips
-
Fixed Misspell in Jewelry JEI
-
Fixed Coffe -> Coffee
-
Fixed 1 pixel Y offset in jei
-
Fixed Plants LootTable
-
Fixed Baby Goblins
-
Fixed Bug - Goblins tried to attack creative player when was hurt
-
Fixed Bug - When multiple items were in cooldown, the sound would be very loud
-
Fixed Bug - Necklaces now bigger than player 2'nd layer
-
Fixed Entities attributes
-
Fixed Crash - When HitResult.getType() was MISS game decides to crash (Blazereap)
-
Fixed Server errors in KatanaItem and CorpsecleaverItem - Client sided a ClientConfig checking
-
Fixed Server error - Cant call the "/valoria addPage/removePage" command
-
Fixed Bug - Damage from Scythes / Katanas etc. damaged through armor and through FTB Chunks
-
Fixed 1 pixel offset of Bloodhound icon in gui
-
Fixed Mannequin visual bugs (First value to appear was 1 then the damage value, now its appears only as a damage value)
-
Fixed Second gui slot in jei recipes
-
Fixed Katana's dash - damaged through walls
-
Fixed Flower pots offsets - yeah that was bug, not a feature :( but such a cool bug lol
-
Fixed Katana's for double-clicking mouses
-
Changed Stonecrusher recipe
-
Changed opacity for Eternity appearing after Phantom ability
-
Changed attributes maximum value (for vanilla armor atts) [May not work in some servers]
-
Changed Aloe Bandage animations
-
Changed Hitboxes for all modded entities (vanilla parity):
- Goblin: 0.5f, 1.3f -> 0.6f, 1.25f
- Mannequin: 1f, 2f -> 0.6f, 1.95f
- Draugr: 1f, 2f -> 0.6f, 1.95f
-
Changed Chance of receiving a charge when hitting an Enemy with Infernal Sword 5% -> 10%
-
Changed Chance of stunning the target when hitting with Club 5% -> 7%
-
Changed Corpsecleaver to SwordItem, so it will support sword enchantments
-
Changed HoundItem (Bloodhound sword) to SwordItem, so it will support sword enchantments
-
Changed Sounds of abilities to new ones (Credit to Calamity mod <3)
-
Changed Time in JEI recipes converted to seconds now
-
Changed Block Tab sorting
-
Changed Crypt LootTable
-
Decreased Limestone spawn chance
-
Decreased particles count (15 -> 4) when picking up Mannequin
-
Decreased particles count (16 -> 3) after attacking Mannequin
-
Updated forge version 1.20.1-47.2.0 -> 1.20.1-47.2.16
- Added Just Enough Effect Descriptions (JEED) Compat
- Fixed Effect coloring
- Changed Tipsy effect bonuses
- Alcohol now adds nausea to player
- Added Mead Bottle to tags - Alcohol, Bottle Drinks
- Removed Kvass from tag - Alcohol
- Resprited & Changed model of Elegant Pedestal
- Added Elegant Pedestal Recipe
- Redone Drinks Registers
- Added drinks a potion like tooltips
- Balance changes
- Changed Creative Tab Textures
- Changed Jeweler Table recipe (a little)
- Deleted Skully Pedestal (cuz its cringe tbh, most likely will be replaced with something nicer)
- Updated RU lang
- Updated ENG lang
- Fixed Jeweler table recipes JEI compat
- Added Animated progress arrow in jei
- Changed Voxel shape of Pedestal
- Fixed shadewood hanging sign
- Added most of blocks to vanilla tags
- Changed Hanging Shadewood sign texture
- Added Hanging Shadewood sign recipe
- Changed Decorated Bronze lamp model
- Changed Tomb model
- Changed Tomb texture
- Fixed Waterlogged state for Tomb
- Sorted JEI by Time of crafting
- Added New Blocks
- Fixed misspell: Vine -> Wine
- Fixed Overlay render layers
- Mod Blocks now work with Beacon
- Added new dungeon to oceans (A crystallized deep ruin that have drowned spawner inside but it cannot spawn with trident in hand)
- Changed Manipulator model & texture & Voxelshape
- Added Manipulator gui
- Redone Stone Crusher so its now json powered
- Did a smelting recipes for raw cobalt
- Pickaxe used in Crusher now will be damaged by 5 units
- Fixed a bug that item can disappear in pedestals, keg & crusher when inventory is full
- Added ephemarite gen (stone that can be crashed in crusher to get a rune with a chance)
- Decreased goblin spawn chance
- Keg now returns empty bottle if honey bottle is used, to take back honey from a keg you'll need the glass bottle
- Fixed dupe when keg wtih a drink's inside was broken it will drop these drink's so you'll dont need to collect these items with specific item
- Resprited armor models
- Fixed Server Crashing
- Added JEI compat
- Added Jewelry Recipes
- Fixed Keg Brewing Recipes
- Fixed Stonecrusher Item Rendering
- Added Recipes for most of Blocks
- Added Stonecutting recipes
- Resprited some of items
- Marked Lexicon for REDO (very wip thingie btw, all pages will be open until redo)
And more!