Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Completly Remade!?!
Yo I'm Back, and I'm jumping straight to 2.0 with this update because the mod was basically just remade/rewritten. Sorry for the bugs along the way but here I'll get rid of alot of them, and maybe make some new ones.
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Mcreator version 2025.1! This means code is written better and more organized and also I didn't have to use so many plugins to make this. The mod should run better with this change. (Before this the mod was on 2023.4!)
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Completly Remade almost all code! While I haven't updated many mods I have been doing stuff behind the scenes and now my "code" is way cleaner. I tore many scripts/procedures down and rebuilt them better and even reorganized a few things making it easier to update this mod. This should make the mod run even better and be even more optimized. Also many bugs fixed!
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Reworked Variations! That might be a stretch but now mobs shouldn't randomly change variations and have weird delays. Also less crashes as the mod now checks attributes before changing them. Also there are more attributes/stats being changed now, so overall basically better and also now more balanced/natural.
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Reworked Powerful Mobs! Also a slight stretch but yeah they were remade. Powerful mobs now spawn more often at night. They now have a exponential value with their speed so they can't go mach 10, but they now gain armor with a random value usually between 1-15 if you haven't touched the gamerules. The Xp they drop is now linked to their health too!
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Reworked Mutation Effect! The mutation effect has a better texture and works like a normal effect now. However as the way I change attributes is different now, I had to make some small changes to the effect and it is now not totally random with most stats being either good or bad now. It's hard to explain but you can check it ingame. And the effect is now applied normally rather than just by the food.
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Goodbye Difficulty Scaling! This mod no longer has the difficulty scaling based on advancements and stuff. I removed it as it was a big mess and made the mod unnecessarily complex. But as a little replacement I added a new very little gamerule which kinda does this, just read the next thing.
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Cooler Gamerules! There were like 8 different dumb gamerules before which were hard to understand so I got rid of them and replaced them with 3 instead
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entityNormalVariability - This controls the range/how varied mobs can spawn. The default is 1, setting it to 2 will make mobs have the possibility to be twice as varied basically.
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entityPowerfulVariability - This controls the range of how strong powerful mobs can be. Works like the normal variability, higher numbers usually mean that these dudes will be stronger
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entityPowerfulnessRarity - This controls how rare it is for a powerful dude to spawn. Those mobs spawn from a number between 1-this number so the higher the number the rarer. The default is 100, and setting it to 0 will disable them from spawning.
Yup. I probably missed a few things but those are the most important. I also fixed the mod being varianting instead of variating, woops.
Oh also, Powerful dust can be composted and used as fuel now!
Enjoy the Update and Have fun!
Files
Metadata
Release channel
ReleaseVersion number
2.0.0Loaders
Game versions
1.20.1Downloads
22Publication date
March 9, 2025 at 8:39 PMPublisher

Dashy22
Dashy22 duh, I'm the owner