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Wilder Wild

Wilder Wild

This mod aims to upgrade the Wild Update!

634.1k
1,353
Adventure
Decoration
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x

Platforms

Fabric
Quilt

Supported environments

Client and server

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Links

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Creators

FrozenBlock
FrozenBlockOrganization

Treetrain1
Treetrain1 Owner
voxelotl
voxelotl Artist
zntm
zntm Artist
LudoCrypt
LudoCrypt Composer
Soro335
Soro335 Former Worldgen Lead
Lunade
Lunade Lead Dev/Producer
osmiooo
osmiooo Translator (French)

Details

Licensed FrozenBlock Modding Oasis License
Created 2 years ago
Updated 2 hours ago
DescriptionGalleryChangelogVersions

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3.0-mc1.21.2

by Lunade on Oct 22, 2024
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Additions

  • Added Maple trees.
  • Added Leaf Litters for Maple Leaves.
  • Added Maple Grove biome.
    • Chestnut Wolves spawn here.
  • Added the Sparse Forest transition biome.
  • Added the Marigold flower.
  • Added better transitions/fizzling edges for Coarse Dirt in biomes where these blocks are prominent.
  • Stone piles now generate in Stony Shores, Flower Forests, Sunflower Plains, and Maple Groves.
    • This is controlled with the wilderwild:has_stone_pile_common, wilderwild:has_stone_pile, and wilderwild:has_stone_pile_rare tags.
  • Added falling leaf particles for all leaf types.
  • Added Hollowed Pale Oak Logs and Stripped Hollowed Pale Oak Logs.
  • Added Snapped and Fallen Pale Oak trees to the Pale Garden biome.
  • Added Pale Moss piles to the Pale Garden biome.
  • Seeding Dandelions, Brown Mushrooms, and Stone Piles now occasionally generate in the Pale Garden biome.
  • Added Crimson and Warped Shelf Fungi, which generate naturally.
  • Added fallen and snapped Crimson and Warped Fungi, which generate naturally.
  • Sideways Geysers now generate naturally in Magmatic Caves.
  • Added the Mycelium Growth block.
    • Generates naturally in Mushroom Fields.
    • Mycelium can now be bonemealed to create Mycelium Growth blocks.
  • Added the Recorder Copper Horn.
  • Replaced all Copper Horn sounds.
  • Added new sounds for Melon and Pumpkin blocks.
  • Replaced the Dripstone Caves ambient loop.
  • Added two new ambient sounds for Dripstone Caves.
  • Replaced the Lush Caves ambient loop.
  • Added twenty-three new ambient sounds for Lush Caves.
  • Crabs have new hurt and idle sounds.
  • Algae's sounds have been replaced.
  • Added translations for Vietnamese thanks to godkyo98!
  • Added more block sound type compatibility for BetterNether and BetterEnd.
  • Added block sound type compatibility for Nature's Spirit.
  • Added block sound type compatibility for Biomes O' Plenty.
  • Added block sound type compatibility for Terrestria.
  • Added block sound type compatibility for Regions Unexplored.
  • Added block sound type compatibility for Traverse.
  • Added block sound type compatibility for Excessive Building.

Changes

  • The Ancient Horn has finally been removed, as it was incredibly out-of-place and overpowered.
  • Removed Palms from normal beaches as it was immersion-breaking in cooler areas.
    • Warm Beaches will still have Palms.
  • Rewrote the foliage generation of Palm trees.
    • Normal Palm trees now look more "Minecrafty" and no longer use realistic frond generation.
      • In other words, they're visually pleasing and no longer messy!
    • Palms that generated with circular foliage have also received upgraded foliage generation, mirroring the real-world Windmill Palm.
    • Thanks to this new generation, the mixin that modifies the distance property's maximum value has been removed.
    • A minimum of one Coconut is now guaranteed to generate on each Palm tree.
  • The foliage and grass colors of the Oasis biome are no longer a saturated green.
  • Sunflower Plains have been revamped again, and are no longer an eyesore.
  • Significantly improved the Frozen Caves biome, as well as its placement.
  • Renamed the Small Sponge to Sponge Bud.
  • Removed the Cherry Grove panorama.
  • Retextured Algae, thanks to Zhen!
  • Retextured the Palm wood set, thanks to Zhen!
  • Updated the Palm Fronds texture, thanks to Zhen!
  • Retextured Coconut blocks, thanks to Zhen!
  • The Jellyfish's animations and rendering have been updated to be more consistent with Vanilla and smoother overall.
  • Jellyfish now have 2D tentacles by default, looking much cleaner than before.
    • This can be toggled on-the-fly with the config.
  • Most naturally generating Birch trees are now medium-sized instead of being very tall, including in Birch Forests.
    • Old Growth Birch Forests will still keep their tall trees.
  • Birch Saplings can now grow Medium and Super Birches.
  • Seeding Dandelions can now be sheared into regular Dandelions, even with Dispensers.
  • Both types of Shelf Fungus have now been renamed to end with Fungi instead of Fungus.
  • Removed the custom item models for Beehives and Bee Nests filled with honey for 1.21.2 versions, as this has been added to Vanilla.
  • The strength and resistance of Echo Glass have been increased.
  • Echo Glass now heals when the light level is at 8 or below instead of 7.
  • Echo Glass now takes 25% longer for light to damage it.
  • Geysers now take longer to mine and are more blast resistant.
  • Slightly optimized more config getter calls.
  • Removed altered Dripleaf and Redstone interaction, now only acting like vanilla.
  • Crabs no longer have a maximum spawning height past sea level.
  • The thick variant of Big Nether Fungi can now be grown by placing Fungi in a + shape.
  • Significantly decreased Glory of the Snow generation outside Jungle biomes.
  • Split most Tall and Short flower generation into separate features for noise-based flower placement.
    • This change makes flower generation noticeably easier on the eyes, especially in biomes like the Cherry Grove.
  • Slightly decreased flower generation overall.
  • Rose Bushes now generate commonly in Birch Forest biomes.
  • Peonies now generate commonly in Birch Forest biomes.
  • Lilacs now generate commonly in Birch Forest biomes.
  • Bushes will no longer generate naturally on Sand in certain biomes.
  • Decreased the amount of "Fancy" Oak Trees and made regular Spruce Trees less common in favor of Short Spruce Trees in the Mixed Forest biome.
  • Termite Mounds no longer have a chance to generate with a disk of Sand beneath them.
  • Jellyfish Caves have been renamed to Mesoglea Caves.
  • Decreased the amount of space Parched Forests take up.
  • Decreased the default mob cap for Crabs from 25 to 15.
  • Changed the volume of Deep Dark ambience.
  • Increased the rarity of Abandoned Cabins.
  • Updated Ukranian translation thanks to unroman!

Bug Fixes

  • Fixed a few tags that were still unfinished and excluded the Palm set.
  • Fixed the Carnation's dye recipe being in the orange_dye group.
  • Cherry particles are now much more responsive to wind, and no longer get removed upon spawning.
  • Seeding Dandelion and Milkweed seed particles' spawn positions now match the block's random model offset.
  • Baobab, Cypress, and Palm's sign types are now placed after the Mangrove Hanging Sign in the creative inventory, instead of between the Mangrove Sign and Mangrove Hanging Sign.
  • Ostrich Eggs are now placed before Sniffer Eggs in the creative inventory.
  • Scorched Sand is no longer found in the Functional Items tab of the creative inventory.
  • Prickly Pears are now placed after Sweet Berries in the Food & Drinks tab of the creative inventory.
  • Crab Claws and Cooked Crab Claws are now placed before Cod in the creative inventory.
  • Baobab, Cypress, and Palm foliage is now found between Mangrove Leaves and Cherry Leaves in the creative inventory.
  • Fixed potential worldgen feature cycle crashes when certain config options were disabled.
  • Removed many duplicate spawn entries in Wilder Wild's biomes.
  • Tumbleweed no longer drop feathers.
  • Palm Fronds are now compostable.
  • Prickly Pears and Peeled Prickly Pears can now be composted.
  • The loot tables of Shelf Fungi have been fixed.
  • Echo Glass no longer flickers upon being damaged by players.
  • Fixed many random blocks having the termite_edible blockstate property.
    • This checks if the Note Block Instrument for the block is BASS and if the block's sound type is not STEM.
  • Termite Mounds now generate as intended once again.
  • Fixed the main ambient loop in the Deep Dark not properly looping.
  • Pollen can no longer generate in Water during worldgen.
  • Fallen Birch trees no longer generate in Cherry Groves.
  • Updated some previously mis-colored Cypress textures.
  • Optimized custom Dispenser behaviors with Wilder Wild's blocks.
  • Fixed thrown Coconuts sometimes using the wrong sound source upon landing.
  • Once again fixed Termite Mounds being active in situations they aren't supposed to.
  • Algae no longer slows down players flying in Creative mode.
  • Geysers no longer push players flying in Creative mode.
  • PLayer-placed Termites can now break Cherry Wood.
  • The Windswept Savanna Placement config option now actually dictates whether Windswept Savannas use modified parameters.
  • Wilder Wild's Cactus hurt sounds work once again.
  • Fixed the Mixed Forest biome not generating on certain Forest-Taiga borders.
  • Fixed Snow Golems not melting in the Parched Forest biome.
  • Fixed a broken loop in the ambience of Mesoglea Caves.

Technical Changes

  • Refactored classes with the Wilder prefix to start with the WW prefix.
    • This change was made in order for mod compatibility development with Wilder Wild to be more organized.
  • Refactored custom BlockState Property-related classes to block/property, from block/impl.
  • Refactored WilderEnumValues to WWBoatTypes.
  • A lot more refactoring.
  • Completely reorganized en_us.json, now being much easier to find and add translation strings.
  • Split the contents of WilderWildClient into multiple classes.
  • Swapped out a mixin on BeaconBlockEntity in favor of FrozenLib's new BeaconEffectRegistry.
  • The Crab's isClimbing method has been refactored to isCrabClimbing to prevent conflicts when importing Wilder Wild on runtime.
  • Fixed data generation to no longer append the termite_edible or snow_layers properties to other mods' data generation.
  • Added the registerAxeHollowBehavior and registerAxeHollowBehaviorStem methods to the HollowedLogBlock class to make compat easier without needing to import FrozenLib.
  • Added a feature/ prefix to many of Wilder Wild's tags relating to feature generation.
  • Added a spawn/ prefix to Wilder Wild's biome tags relating to mob spawning.
  • Added a beta_beach/ prefix to Wilder Wild's biome tags relating to Beta Beaches.
  • Added a water_color/ prefix to Wilder Wild's biome tags relating to water colors.

2.4.16 (1.21-1.21.1)

by Lunade on Aug 29, 2024
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  • Added a debug renderer for Ostriches.
  • Fixed Geysers impacting wind behind themselves.

2.4.15 (1.21-1.21.1)

by Lunade on Aug 25, 2024
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  • Fixed a crash with any mods with a mixin for the Component interface.

2.4.14 (1.21-1.21.1)

by Lunade on Aug 24, 2024
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  • Updated to support Sodium 0.6.0.
  • Updated Particle Rain compatability.
    • Rain particles have been updated to only rotate in one specific direction in a recent update. Alongside new compatability fixes, Rain particle rendering has been reworked to match that of Wilder Wild's Wind particles, rendering at the angle the particle is moving.
  • Updated Falling Leaves compatability.
    • Added compat for Palm Fronds and Cypress Leaves through a mixin.
  • Altered the Nematocyst model to not cause issues with water.

2.4.13 (1.21-1.21.1)

by Lunade on Aug 21, 2024
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  • Fixed crash upon booting a server.
  • Removed all but two of Wilder Wild's panoramas to improve file size.
  • Cleaned up and optimized many mixins.
  • Significantly improved and optimized Warden swimming and its animations.
  • Optimized Allay animations.
  • Slightly optimized the mixin plugin.
  • Decreased the size of some Scorched Sand disks to prevent issues.
    • This fixes issues reported about worldgen freezing and with C2ME.
  • Allowed the Ostrich's walking animation to speed up slightly while running.
  • Added a config option for Stone Chest generation in Ancient Cities.
  • The block sounds option for Flowers now impacts Torchflowers.
  • Fixed the Sculk Shrieker's new loot table causing it to drop without Silk Touch.
  • Fixed the Snowlogging config using default values upon boot.
  • Fixed Hanging Signs causing crashes. Again.
  • Slightly decreased the average amount of flowers in Jungles.

2.4.12 (1.21-1.21.1)

by Treetrain1 on Aug 15, 2024
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  • Added a lot of new panoramas that will show up randomly.
  • Fixed Mesoglea rendering without Sodium.
  • Placing a block with your offhand against a Stripped Log with an axe in your main hand no longer hollows the block being placed against.
  • Dandelions and Lily Pads now create growth particles when grown with Bone Meal.
  • Osseous Sculk now grows taller on average.

2.4.11 (1.21-1.21.1)

by Treetrain1 on Aug 13, 2024
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  • Fixed a crash when placing Baobab, Cypress, or Palm hanging signs

2.4.10 (1.21-1.21.1)

by Treetrain1 on Aug 12, 2024
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  • Scorched now get the Scorching effect while touching Magma or Fire, as well as Lava like previously.
  • Fixed the volumes of some Magma sounds.
  • Desert Village changes are now toggled with a config.
    • This adds a structure processor to convert the Jungle wood set into the Palm wood set.
  • Slightly decreased the average amount of Cattails in worldgen.
  • Changed the wilderwild:blank_shut_up feature into the wilderwild:empty feature, which now generates nothing instead of a single Water block.
  • Converted Wilder Wild's entity registry to use Vanilla's entity builder.
  • Fixed some modified recipes/loot tables not working properly.
  • Reorganized data generation for configured and placed features in caves into their own classes.
  • Fixed Wilder Wild's block entities and entities causing log errors about the datafixer.
  • Fixed Mesoglea rendering with Sodium.

2.4.9 (1.21)

by Treetrain1 on Aug 6, 2024
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  • Increased the protocol version to 9.
  • Removed all references to Embeddium as it is no longer supported on Fabric.
  • Removed modified water rendering, fixing an issue with Sodium.
  • Tumbleweeds no longer render their items at the player's position.
  • Fixed issues with certain sounds like Goat Horn Calls in multiplayer.
  • Added missing Mossy Mud Bricks recipes to the Crafting Table.
  • Added the Stone Chest to Fabric's chests tag.
  • Added a config option to toggle Mossy and Cracked Mud Bricks generating in Trail Ruins.

2.4.8 (1.21)

by Treetrain1 on Jul 30, 2024
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  • Disabled Snowlogging with Antique Atlas installed. (#381)
  • Fixed Fire Placement with the Scorching effect replacing blocks it shouldn't.

2.4.7 (1.21)

by Treetrain1 on Jul 30, 2024
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  • Added Cracked and Mossy Mud Bricks.
    • This includes Stairs, Slabs, and Walls for Mossy Mud Bricks.
    • Alongside these additions, Stonecutters now have Mud recipes for the sake of consistency and ease of use.
    • These blocks now generate in Trail Ruins.
  • Added Sculk Stairs, Slabs, and Walls to their respective Vanilla tags.
  • Updated the texture for the Scorching effect's icon.
  • The Scorching effect now places Fire upon a mob's death.
  • Increased the max time the Scorching effect sets attackers on fire from 4 to 8 seconds.
  • Scorched Eyes can now be crafted from a Spider Eye and Blaze Powder.
  • Fall damage calculation with Geysers is now consistent with Wind Charges.
  • Geysers now output a signal when used with Comparators.
  • Possibly fixed some potential crashes related to Geysers.
  • Increased the average amount of flowers that generate in Flower Forests.
  • Decreased Milkweed generation overall.
  • Decreased the amount of flowers in Rainforests.
  • Removed Vanilla's default flower feature from plains biomes.
  • Reworked flower generation in some biomes to be more "organic," generating in gradients. (#405)
    • Plains and Forest Biomes.
    • Birch Forests.
    • Meadows.
    • Rainforests and Temperate Rainforests.
    • Cypress Wetlands.
    • Jungles.
  • Slightly optimized Tumbleweed rendering.
  • Updated Wilder Wild's BlockEntity registry to match Vanilla, per a new Fabric API update.
  • Tweaked how Osseous Sculk is generated once again, no longer using noise sampling.
  • Refactored WilderPreMixinInjectConstants to WilderDatagenConstants.
  • Fixed a crash when trying to load the Lists class.
  • Fixed the mod's config missing a background and smearing frames in certain situations. (#402)

2.4.6 (1.21)

by Treetrain1 on Jul 14, 2024
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2.4.6 (1.20.6)

by Treetrain1 on Jul 14, 2024
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2.4.6 (1.20.4)

by Treetrain1 on Jul 14, 2024
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2.4.6 (1.20.2)

by Treetrain1 on Jul 14, 2024
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2.4.6 (1.20.1)

by Treetrain1 on Jul 14, 2024
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  • Added dynamic stone chest replacement
    • Rather than replacing Anicent City nbt, stone chests are dynamically added into ancient cities
    • Adds support for custom ancient cities
  • Removed changes to the center building in Ancient Cities
  • Fixed conversion of palm crown blocks (removed in 2.4.5) to palm logs
  • Snowlogged double-tall plants will no longer remove the bottom half of the plant when Snow Layers on the top half are broken.
  • Bumped protocol version to 8
  • Changed version scheme to (mod version)-mc(minecraft version)
  • Renamed WilderSharedConstants to WilderConstants

2.4.5 (1.21)

by Treetrain1 on Jun 25, 2024
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2.4.5 (1.20.6)

by Treetrain1 on Jun 25, 2024
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2.4.5 (1.20.4)

by Treetrain1 on Jun 25, 2024
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2.4.5 (1.20.2)

by Treetrain1 on Jun 25, 2024
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