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Zombie Awareness

Zombie Awareness

Smarter more aware zombies (and others), they track you down via blood scent, sound, and light source awareness

1.66M
201
Adventure
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.2
1.18.1
1.16.5
1.12.1

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source

Creators

Corosus Member

Details

Licensed ARR
Published 8 months ago
Updated 8 months ago
DescriptionGalleryChangelogVersions

Features:

Blood Senses:

You spill blood if you get hurt, shown on the ground, and if low health you bleed out once in a while, and they will sense it and track you down

Sound Senses:

Causing these will alert other monsters of your position, they are:

Mining for blocks, Placing blocks, Explosions, Bows and Crossbows, Eating, Doors, Gates, Notes, Records, Buttons, Levers, Pressure Plates, Tripwires, Chests, Barrels, Pistons, Other zombies, and more!:

mining_sound_blood_smell

The louder the sound the more impact it has on them hearing it:

tnt_sound

Light Sources:

Monsters can see exposed light sources from super far away, and will come to investigate if they have line of sight

light_awareness

Config:

Choose what monsters you want enhanced

by default it enables it for: "minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"

Tries to support modded mobs, After running your modpack once, check out MobLists.toml -> enhanceableMobs to see a list of modded mobs that might work!

Misc:

Use pisons or tnt to attract zombies to areas, usefull for distractions to help you get away. They always go for the louder noise.

Optional random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly

Requires CoroUtil

Use in any modpack you want!

Modrinth is open source.

main@16c5a5a

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