-updated Endgame Reborn to v1.1.1
-added Warden gear compatibility recipes for Endgame Reborn in Enhanced Legacy's custom datapack
-removed Better Compatibility Checker due to licensing issues
-you may notice that previous versions are unavailable, which is due to a licensing issue that has since been resolved. I apologise for any inconvenience caused
Enhanced Legacy v3.4.1
-updated Endgame Reborn to v1.1.0
-edited Deeper and Darker's config to rebalance warden gear due to the recent addition of Endgame Reborn
Enhanced Legacy v3.4.0
v3.4 – The Combat Update
What may have been the most painful, time-consuming and complex update yet... welcome to the Combat Update (most Progression-focused and early-midgame changes in the next major release)
NOTE: The existing Diamond Nuggets mod will be removed in the next major update (v3.5) alongside a massive mod-based progression update, so please be sure to convert any excess nuggets to diamonds before then.
-added Endgame Reborn, a custom-built mod that reimagines endgame progression in a vanilla fashion, providing depth and variety while expanding on the vanilla progression system. This was a huge undertaking, and I hope you all enjoy the new endgame gear and progression options
-added Endgame Reborn Knives
-reworked combat across all tool archetypes (using SIHYWTCAMC’s config), bringing in a pretty massive combat overhaul
-disabled Rose Gold Armor (no longer craftable) in Additional Additions’ config in preparation for v3.5
-disabled Saturated and Selfish enchantments in Spellbound’s config
-made mending a treasure-only enchant to make repairing more viable due to the addition of Endgame Reborn (edited Charm’s config)
-edited custom goblin trades to support Endgame Reborn and made other miscellaneous changes to its trades
-reworked FallingTree config to work on all axes (removed Chopper enchant), and only axes (including modded ones). Also added a 1 non-persistent leaf requirement to stop accidental chopping of player builds and structures
-added a new recipe override for Endgame Reborn Knives / Farmer’s Delight in the Enhanced Legacy Custom datapack
Enhanced Legacy v3.3.10
-added back You're In Grave Danger
-removed Forgotten Graves due to Custom XP setting not working as intended
Enhanced Legacy v3.3.9
-removed More Respawn Anchors LTS due to it crashing on server startup
Enhanced Legacy v3.3.8
-added Guarding!
-added More Respawn Anchors LTS
-added Sculk Expansion
-removed Enderite Mod
-edited Additional Additions' config
-edited SIHYWTCAMC?'s config
-edited Goblin Traders custom datapack
-edited Xaero's World Map's config
Enhanced Legacy v3.3.6
-added Better Third Person
-added Third Person Crosshair
Enhanced Legacy v3.3.5
-updated Fabric API to 73.0
-added and configured Forgotten Graves
-added and customised Vanilla Refresh datapack
-edited ServerCore’s config
-removed You’re In Grave Danger
-removed C2ME due to compatibility issues with Immersive Portals
Enhanced Legacy v3.3.2
-edited Fabrication's config (disabled server privacy feature as it gave server panels false information)
Enhanced Legacy v3.3.1
-edited C2ME's config in an attempt to fix Better Ocean Monuments compatibility when pre-generating with Chunky
-edited RPGDifficulty's config
Enhanced Legacy v3.3.0
-added and configured Towns and Towers
-added MmmMmmMmmMmm
-added Discerning Furnace
-edited Enhanced Progression Extras custom datapack
-edited Explorer’s Compass’ config
-edited Ruined Aether Portals datapack
-edited ServerCore’s config
-edited C2ME’s config
-edited Explorify datapack
-edited Dungeons and Taverns datapack
-edited Repurposed Structures custom datapack
Enhanced Legacy v3.2.2
-added The Lost Castle
-added Wandering Collector
-edited Artifacts' config (slightly increased spawnrate)
-edited Dungeons and Taverns datapack (slightly increased some structures' spawnrates)
Enhanced Legacy v3.2.1
-edited Servercore's config | made some tweaks to dynamic server performance
-edited OST Overhaul's config | set the stronghold music to work in the Better Strongholds stronghold
Enhanced Legacy v3.2.0
-added and configured Fabrication
-added OST Overhaul
Enhanced Legacy v3.1.8
-added and configured Hold That Chunk
-edited Servercore's config | made some experimental changes to hopefully significantly improve server-side performance
Enhanced Legacy v3.1.7
-added Progressive Bosses Fabric
-edited RPGDifficulty's config (disabled boss modifiers due to Progressive Bosses)
Enhanced Legacy v3.1.6
-added and customised Ruined Aether Portals datapack
Enhanced Legacy v3: Reborn
v3.1.5 (previous versions were unstable and had critical issues so the changelog rolled into this one)
Enhanced Legacy has been reborn once more! Welcome to 3.0, a development of the v2.7 series that has blown into the 3rd, and ultimate iteration of the modpack with a massive backlog of changes. Enjoy a plethora of new content, with the Aether, new end gear, reworked progression, an upgraded Tectonic overworld, performance mods, QOL features and tons more in this massive upgrade to Enhanced Legacy in v3: Reborn.
-added Enhanced Progression, a fully-custom mod/datapack made just for this modpack
-added Eden Ring
-added and customised Dungeons and Taverns datapack
-added and configured Full Turtle Armor
-added Fabric Seasons Extras
-added Treeplacer
-added Treeplacer - Terralith Addon
-added back BClib
-added More Doors
-added Healing Soup
-added Paradise Lost
-added Fabric Shield Lib
-added and configured Enderite Mod
-added Spyglass Improvements
-added Easy Elytra Takeoff
-added Better Spawner Control
-added Mooshroom Tweaks
-added and configured Passive Shield
-added Tectonic
-added Enhanced Progressions Extras custom datapack
-added and configured Fabric Waystones
-removed Enderscape and references in custom End Goblin Trades datapack
-removed DragonLoot
-removed Guard Villagers
-removed Structory and custom pack
-removed WTHIT
-removed Unloaded Activity
-made significant adjustments to many custom datapacks
-edited Xaero’s World Map’s config and disabled new chunk loading for performance and balance
-edited Charm's config
-edited custom goblin trades
-edited custom Repurposed Structures datapack
-edited Artifacts' config
-edited Goblin Traders' config
-edited End Goblin Traders' config
-edited Better Tridents' config
-disabled Amethyst Golems spawning due to a spawn issue in certain biomes (edited AdventureZ's config)
-updated Structory to v1.3 with new structures
Enhanced Legacy v2.7
v2.7.x versions were removed and rolled into v3
-added Better Compatibility Checker
-added Immediately Fast
-added Unloaded Activity
-added and configured Concurrent Chunk Management Engine (C2ME)
-added FastAnim
-added Enhanced Block Entities
-added YetAnotherConfigLib
-added Debugify
-added Better Biome Blend
-added and configured FeyTweaks
-added and configured ServerCore
-added Roughly Enough Trades
-added Roughly Enough Loot Tables
-added Diamond Nuggets
-added Flesh 2 Leather
-added Additional Bars
-added Horizontal Panes
-added and configured Chat Control
-added Echoes of the Past
-added Health Command
-added Shards!
-added and configured Explorer's Compass | I've finally decided to add this mod to help with players who want to explore new structures, and most importantly, to help find the End Remastered eyes
-added Don’t Clear Chat History (Modrinth fork)
-reworked You’re In Grave Danger config balancing
-removed Iron Chests
-removed Charm Fixer
-removed Trample No More | replaced by config setting in Charm
-removed LevelZ | while a primary mod in previous releases, Enhanced Legacy v3.0 Reborn has moved away from this mod and instead utilises a more organic custom-made progression system
-cleaned up some leftover files and folders in Enhanced Progression datapack (Enhanced Progression release change)
-reduced iron furnace smelting XP to the intended amount in Enhanced Progression datapack (Enhanced Progression release change)
-reworked Goblin Trader, Vein Goblin Trader and End Goblin Trader trades (edited custom goblin trader datapack) | fixed and balanced some trades, and removed some trades that conflicted with the new progression system
-reduced Goblin Trader, Vein Goblin Trader and End Goblin Trader spawn chance (edited Goblin Trader and End Goblin Trader configs)
-edited Explorer’s Compass’ config | added a few more structures to the blacklist, and fixed the stronghold blacklist
-edited Charm’s config | disabled the ability to sit on chairs
-edited RPGDifficulty’s config | reduced maximum mob movement speed increase
-edited WTHIT?’s config | disabled breeding and grow-up timers, alongside setting the overlay to be hidden by default (show with the “h” key)
-edited Nature's Compass' config | increased biome scan radius
-edited End Remastered's config | I've slightly increased the spawn chance of most eyes, alongside halving the chance of them breaking when thrown to help ease the difficulty and grind of reaching the end, coupled with the addition of Explorer's Compass
-updated Collective
Welcome to v2.6, the Modrinth Update. Enjoy a continuation of the project, now on Modrinth, alongside a plethora of new mods, features and updates.
Note: Due to the move to Modrinth, some non-essential mods have been removed and others have been temporarily held back for future updates. I have reached out to the mod authors, and will add them back alongside the pending upcoming ones once I have acquired permission to do so.
-added View Distance Fix
-added Enderism v1.2
-added Fabric Seasons Extras
-added Fabric Seasons: Terralith Compat
-removed the following mods: The Mushroom Update - AnimalMace Edition, ClickADV, Don't Clear Chat History, Farsight, Better Compatibility Checker, BetterFPS - Render Distance, Mob Scarecrows, Just an End Anchor, Dusk, Server performance - Smooth Chunk Save
-rebalanced and increased tree scan size for the FallingTree chopping enchant (edited FallingTree config) | these changes should allow you to cut much larger trees, but in smaller chunks using the chopping enchant
-reduced Artifacts' campsite spawnrate (edited Artifacts' config)
-disabled AdventureZ's Ender Warthogs from spawning due to compatibility issues and there being too many warthogs, especially in older worlds utilising the BetterX format (edited AdventureZ's config)
-configured Creeper Overhaul | the ocean creeper has been disabled from spawning as it did not fit into the world particularly well, as stated in a previous patch. The mod has now been updated thanks to new configuration options to control individual creeper variants' spawning
-fixed Immersive Portals being on compatibility mode by downgrading to an older version of the Fabric API
-changed Structory to the equivalent datapack version due to the mod version not being allowed outside CurseForge
-updated Complementary Reimagined (default) and Complementary v4 shaderpacks
-updated the following mods: Terralith, Easy Anvils, Enchanted Vertical Slabs, Fabric Seasons, Geophilic - Biome Overhauls (to version 2.0!), Immersive Weathering, Muffin's Slime Golem, Repurposed Structures, YUNG's API, Blockus