More basic adjustments, and even more balancing to Mythic Metals.
I am currently working on a bigger update, which is custom made Simply Swords weapon compatability with other mods and missing compats for Mythic Metals, using Knaves' Needs source code as a base. I have currently finished the textures for all copper weapons for Mythic Metals (example images below). Once they are added in a will begin working on Durasteel, then move to other mods like Majrusz's Progressive Difficulty (Enderium).
A few more structures, removed a few, and added a TON of new Biomes!
- Added Camps. Castles. Carriages., because more structures yes.
- Added Explorations, i bet you cant guess if its structures or not.
- Added both Formations mods.
- Added Bridging Mod, for more convenient building.
- Added Biolith, for modded biome distribution and Cavernous compat
- Added Biomes O' Plenty, added much more overworld and underground biomes.
- Added Hellion's Sniffer+, as it now works with Cavernous thanks to Biolith.
- Added Spider Caves, as it now works with Cavernous thanks to Biolith.
- Added Underground Jungle, as it now works with Cavernous thanks to Biolith.
- Added Regions Unexplored, more biomes yes.
- Added Underground Villages, Cavernous already has some, but more variation is nice.
- Removed all of Moog's Structure mods, while they are cool, they cause easy early op loot and land deformations.
- Removed Warp Totems as Lodestone Warp is more than enough.
+ Made tons of changes to Mob Captains, including balancing, modded mob support, and new items!
- Added Amethyst Equipment, an extra simple use for a useless item.
- Added Simple Copper Pipes, giving another use to Copper.
- Added Deeper and Darker, as a nice little thing to do regarding the warden.
- Added Stack Refill, as a quality of life to better your inventory.
- Added Legacies and Legends, for more adventures and things to find!
- Added Patched, for reasons.
- Added Variable Spawner Hardness, to make torchers a more viable option.
- Added Dunes & Drought, to spice up the desert even more.
- Added Artifacts and Trinkets, for treasure hunters like myself.
- Added Balanced Weapons, to give some useless enchantments a use.
+ Added Goblin Traders, little buddies that give big loot!nvm they crash the game when traded with lmfao. - Added AppleSkin, for QOL food elements.
- Added Nullscape, End version of Incendium.
- Added Structory, even more structures oh god!
- Added Structures Rebalanced, for more structures to fill in the gaps.
- Added Better Sniffers, because normally they are just worse fishing lmao.
- Added Lodestone warps, as an alternative to Warp Totem as Go Home was removed.
- Removed Better Loot due to another mod replacing it.
- Removed Riot due to causing entities to deal damage to each other when too close.
- Removed Tiny Skeletons due to crashes.
- Removed Go Home, hopefully temporarily, while trying to fix the attack speed bug.
- Removed Herobrine, for real this time. From The Fog has lost it's novelty. = Nerfs to Weaponworks' longer range weapon's damage, due to close range combat becoming a lot easier with any of them equipped. This should hopefully give players a reason to carry multiple weapons, like shorter ranged ones for long range mobs, and longer ranged ones for short ranged ones, allowing a lot more depth to which weapons you choose.
+ Fully moved and uploaded to Modrinth!
- Removed Basic Weapons, putting Weaponworks in it's place.
- Added When Dungeons Arise! which adds giant beautiful structures to travel in.
- Added Bosses of Mass Destruction, more fights, more fun.
- Added Cavernous, glorious underground cave biomes and secrets to uncover!
- Added Hybrid Aquatic, for making your fishing and ocean adventures more fun!
- Added Repurposed Structures, and all of it's compatibility packs.
- Added Katter's Structures, more to spice up the world.
- Added Wabi-Sabi Structures, more buildings in the world to explore.
- Added Philip's Ruins, old structures with the potential to hold valuable loot.
- Added DNT Structures, yet even more structures.
- Added Just Another Structure Pack, I think I have a problem with structure mods.
- Added Medieval Buildings, because yes we need to overcomplicate the world with too many structures.
- Added Forgotten Temples, because underground structures are very different from above ground ones.
- Added Structory Towers, can you guess its another structure mod?
- Added Unnamed Deserts, breathing more life into those barren biomes.
- Added Olden Guns, because who doesn't want to shoot a skeleton with a Musket?
- Added Riot, giving players a new shield for end game.
- Added Crossbow Expansion and Crossbow Enchants, allowing more creative use of the weapon.
- Added Enchantments Plus, for more creative weapon setups.
- Added Go Home, travel back to your base with ease!
- Added Guard Villagers, they can help defend villages, or you can fight them to steal their gear!
- Added Useful Mobs, giving more pointless mobs a purpose.
- Added Swimming Horses, cross rivers with ease!
- Added Mob Armor Trims, allowing mobs with armor to have more fashion.
- Removed Variants and Ventures, replacing with with Mob Variants.
- Removed Fast Quit due to exit without saving and crashing issues.
- Removed Get It Together Drops! so my items will stop phasing through walls.
- Fallen Knights and Enderminies from Ender Zoology have been removed.
- Removed Sound Physics Remastered due to conflictions.
- Removed Infinity Caves due to causing errors with every cave mod known to man.
- Removed Dungeons+: Towers and Spawners as they were extremely difficult with little to no reward.
- Removed Profundous due to conflictions.
- Removed Bountiful due to possible conflictions, still testing.
- Removed Herobrine.
And more that I probably forgot to write down!