Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
Platforms
Bukkit
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Creators
Details
Licensed WTFPL
Published 4 months ago
Updated 4 months ago
Commands:
/freeze <player>
- freeze a player/player-freeze reload
(alias:/pf
) - reload config
Permissions:
pf.use
- run/freeze
commandpf.immune
- immune to being frozenpf.notify
- see the frozen broadcastpf.admin
- permission to run/pf reload
command
Default config.yml
# All messages follow the MiniMessage format. More info: https://docs.advntr.dev/minimessage/format.html
# Message to send the player when they try to move while frozen
currently_frozen: "You are frozen!"
# Message to send the player when they are first frozen/unfrozen
# Placeholders: [username], [invoker]
frozen: "You have been frozen by [invoker]! Please await further instructions."
unfrozen: "You have been unfrozen by [invoker]!"
# Message to send the player running the command
# Placeholders: [username], [invoker]
frozen_invoker: "You have frozen [username]!"
unfrozen_invoker: "You have unfrozen [username]!"
# Message to send to all players
# Placeholders: [username], [invoker]
frozen_broadcast: "[username] was frozen by [invoker]!"
unfrozen_broadcast: "[username] was unfrozen by [invoker]!"
# Message to send if the player is immune to being frozen
# Placeholders: [username], [invoker]
player_is_immune: "[username] is immune to being frozen!"
# Message to send to players who try to damage a frozen player
# Placeholders: [username]
cant_damage: "You can't damage [username] because they are frozen!"
# Player not found
# Placeholder: [entered]
player_not_found: "Player [entered] not found."
# Message to send if command was ran incorrectly
incorrect_usage: "Usage: /freeze <player>"
# How protected should frozen players be?
# Options:
# "none" - takes damage as usual
# "pvp" - protected from just other players
# "invincible" - protected from all damage
protection_level: "invincible"
# If a player logs out when frozen, should they remain frozen when they log back in?
persist_across_relog: true
# Commands to run when a player logs out while frozen
# Placeholder: [username]
log_out_commands:
- "ban [username] Logging out while frozen"
- "say [username] logged out while frozen!"