Added
- Wandering Trader config
Changed
- Save the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players
Fixed
- [#660] Fixed that the inventory manager's
getItemInHand
function adds a blank nbt tag to the item - [#636] Fixed that the automata's
useOnBlock
function will return PASS in some specific case - [#645] Fixed that the inventory functions for the powah integration would always return nil
- Fixed that some entity operations don't have enough range
- [#642] Fixed that some powah integrations clashes with the generic energy peripheral from CC which disables some functions
- [#640] Fixed null pointer exception when invoking
getName
- [#662] Use tick time instead of epoch time for our chunk manager, fixes an issue where chunks unload if some ticks are skipped (lag)
Added
- Wandering Trader config
Changed
- Safe the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players
Fixed
- [#660] Fixed that the inventory manager's
getItemInHand
function adds a blank nbt tag to the item - [#636] Fixed that the automata's
useOnBlock
function will return PASS in some specific case - [#645] Fixed that the inventory functions for the powah integration would always return nil
- Fixed that some entity operations don't have enough range
Added
- [Features/#43] Up/down versions of automata block functions using pitch and yaw - Thanks to @zyxkad
- [Features/#9] Added shift sneaking version of
useOnBlock
- Thanks to @zyxkad
Fixed
- [#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
- Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
- Fixed
isOnEnchantedSoil()
for the mana flower integration - [#419] Fixed that the automata
digBlock
function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad - [#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizzard
- [#621] Fixed that the
listCells
function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa - [#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
- [#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
- [#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
- [#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
- [#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
- [#595] Fixed that
scanEntities
does not include living entity fields - Thanks to @zyxkad - [#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad
Changed
- [#588] Changed the misspelled
maxHealth
parameter in the player detector, the misspelled attribute is still included in the table for backwards compatibility - Thanks to @zyxkad - [#613] Clamp analog output of the
setAnalogOutput
function between 0-15 - Thanks to @zyxkad
Added
- Added
isTileEntity
andgetBlockStates
to the Block Reader - Added
sendToastToPlayer
andsendFormattedToastToPlayer
to the Chat Box - Added the health, the respawn position and the air supply to the player of the player detector.
Fixed
- [#553] Changed the priority of our chat event to prevent
chat message validation failure
issues
Changed
- Added random error to
getPlayerPos
. That is by default deactivated. Thanks to @eitan3085! - Make the prefix of chat box messages dyeable with
&
chars
Added
- Added
isTileEntity
andgetBlockStates
to the Block Reader - Added
sendToastToPlayer
andsendFormattedToastToPlayer
to the Chat Box - Added the health, the respawn position and the air supply to the player of the player detector.
Fixed
- [#542] Fixed that our description key bind does not work in specific cases and other windows than the vanilla inventory.
- [#553] Changed the priority of our chat event to prevent
chat message validation failure
issues
Changed
- Added the Stack to the resource order of the Colony Integrator and add the fingerprint to common item stacks
- Added random error to
getPlayerPos
. That is by default deactivated. Thanks to @eitan3085!
Fixed
- [#530] Fixed stray pixel in inventory_manager_gui.png
- Fixed Memory Card tooltip color
- [#524] Fixed not working brackets color change of the Chat Box - Thanks to @zyxkad!
- [#522] Fixed that the index of the argument
range
for the functionssendMessageToPlayer
andsendFormattedMessageToPlayer
in the Chat Box is incorrect - Thanks to @zyxkad!
Added
- [#519] Added Applied Mekanistics support to the ME Bridge - Thanks to @starcatmeow!
Changed
- [#474] Changed the inventory manager. Merged the NBT and normal variants of the removeItem and addItem functions to one. See documentation for more info
- [#441] Let the ME bridges
isConnected
function only return true when the ME bridge is actually connected to an active ME system
Fixed
- Fixed that
craftFluid
of the RS Bridge will not work when the target fluid stack is empty - Fixed the amount of the costs of researches in the colony integrator
- [#505] Fixed a NullPointerException when calling
craftItem
with the ME Bridge while using the CPU argument - [#503],[#509] Fixed a bug where the imported items to a ME System are imported without the NBT tag(Thanks to @michele-grifa!)
- [#501] Fixed some stack overflow exceptions when moving items around(Independent of the periphal)
- [#511] Fixed the patchouli book
Changed
- [#512] Changed some debug messages of the ME and RS Bridge
Added
- [#514] Added a
neededTime
property to the research table of the colony integrator
Fixed
- Fixed that
craftFluid
of the RS Bridge will not work when the target fluid stack is empty - Fixed the amount of the costs of researches in the colony integrator
- [#505] Fixed a NullPointerException when calling
craftItem
with the ME Bridge while using the CPU argument - [#503],[#509] Fixed a bug where the imported items to a ME System are imported without the NBT tag(Thanks to @michele-grifa!)
- [#501] Fixed some stack overflow exceptions when moving items around(Independent of the periphal)
Changed
- [#512] Changed some debug messages of the ME and RS Bridge
Added
- [#514] Added a
neededTime
property to the research table of the colony integrator
Changed
- Changed sorting of our creative tab
Added
- [#481] Add configurable chunk loading radius to chunky turtle. Thanks to @Einhornyordle!
- [#483] Add Powah's Ender Cell support. Thanks to @Apeopex!
- [#435] Add a
isFluidCrafting
andisFluidCraftable
function to the ME Bridge - [#477] Add two configuration values for the chat box. One for a maximum range and one to disallow multidimensional message sending
- [#491] Added support for Storage Busses in calculation of used storage space for the ME Bridge. Thanks to @Michele Grifa!
- [#494] Add the name to
getCraftingCPUs()
- [#490] Don't divide the amount of the bytes of the DISK drives
- [#485] Add AE2 Addtions support to the ME Bridge
Fixed
- [#488] Added support with CC:T 1.106x. Thanks to @SirEdvin!
- [#478] Fixed not working Ae2 Things integration
- [#482] Fixed that some of the functions of automata turtles throw NPEs if the functions were called for the first time
- [#487] Fixed a server crash when two ME Bridges are connected to one ME System while items are scheduled for crafting
- [#490] Fixed that
getUsedItemStorage
does not respect AE2Things DISK drives - [#486] Fixed that the player detector will not detect players in different dimensions
Changed
- Changed sorting of our creative tab
Added
- [#481] Add configurable chunk loading radius to chunky turtle. Thanks to @Einhornyordle!
- [#483] Add Powah's Ender Cell support. Thanks to @Apeopex!
- [#435] Add a
isFluidCrafting
andisFluidCraftable
function to the ME Bridge - [#477] Add two configuration values for the chat box. One for a maximum range and one to disallow multidimensional message sending
- [#491] Added support for Storage Busses in calculation of used storage space for the ME Bridge. Thanks to @Michele Grifa!
- [#494] Add the name to
getCraftingCPUs()
- [#490] Don't divide the amount of the bytes of the DISK drives
- [#485] Add AE2 Addtions support to the ME Bridge
Fixed
- [#482] Fixed that some of the functions of automata turtles throw NPEs if the functions were called for the first time
- [#487] Fixed a server crash when two ME Bridges are connected to one ME System while items are scheduled for crafting
- [#490] Fixed that
getUsedItemStorage
does not respect AE2Things DISK drives - [#486] Fixed that the player detector will not detect players in different dimensions
Fixed
- [#478] Fixed a game crash when trying to call some functions of the ME Bridge while AE2 Things is not installed
###Added/Fixed
- [#476] There a multiple additions and fixes to
getResearch
of the colony integrator:getResearch
function is callable again (was not available because it was throwing a non-lua exception)- will not return hidden research items
- fix text properties of research:
name
andresearchEffects
- add properties to research:
requirements
: list of requirements:desc
: requirement description texttype
: type of requirement, onlybuilding
type shows additional information (building
andlevel
)
cost
: list of research costprogress
: integer value
Changed
- [#436] Add
nbt
,displayName
andfingerprint
to the fluid stacks of the rs and me bridge - Change the argument of
isItemCrafting
to an item filter table
Fixed
- [#425] Fixed patchouli urls
- [#463] Fix create integration for create 0.5.1a
- [#434] Fixed NullPointerException when trying to get items with an invalid item name
- [#464] Fixed that the inventory manager causes items to stop stacking