Initial port to 1.20.1. Could and probably will include bugs, please report them on our issue tracker. Currently disabled integrations are botania, create, mekanism and powah
Changed
- Change the argument of
isItemCrafting
to an item filter table
Fixed
- [#434]
getItem
throwing NullPointerException if the item does not exist in the me system - [#444] Cardinal directions aren't working for some of our peripherals - Thanks to @zyxkad !
- [#436] fluid stacks returned by the me or rs bridge are missing some information like the display name, fingerprint or nbt values
- [#448] Wrong return values of the
getInputFluid/getOutputFluid
functions of the create basin integration - Thanks to @zyxkad - [#439] Fixed wrong calculation of the player position which leads to false results of some functions of the player detector - Thanks to @zyxkad
- [#454] Fixed cache blocking of the rs bridge which leads to a disability to remove items from the rs system
- [#456] Fixed a bug which leads to crashes when trying to get the happiness of the citizens - Thanks to @Einhornyordle!
- Fixed
writeTable
function of the storage peripheral - Fixed a bug where the item of a filter gets ignored if nbt values are defined
- [#425] Fixed patchouli urls
- [#463] Fix create integration for create 0.5.1a
- [#464] Fixed that the inventory manager causes items to stop stacking
Added
- [#445] Added the peripheral name to the
playerClick
event of the player detector - Thanks to @zyxkad! - [#467] Added playerJoin, playerLeave, playerChangedDimension events on Player Detector - Thanks to @michele-grifa!
- Increase max range of the radius of sphere operations
Changed
- Change the argument of
isItemCrafting
to an item filter table - Removed minecolonies integration without removing the block since minecolonies does not exist for 1.19.3
- Removed botania integration since botania does not exist for 1.19.3
Fixed
- [#434]
getItem
throwing NullPointerException if the item does not exist in the me system - [#444] Cardinal directions aren't working for some of our peripherals - Thanks to @zyxkad !
- [#436] fluid stacks returned by the me or rs bridge are missing some information like the display name, fingerprint or nbt values
- [#448] Wrong return values of the
getInputFluid/getOutputFluid
functions of the create basin integration - Thanks to @zyxkad - [#439] Fixed wrong calculation of the player position which leads to false results of some functions of the player detector - Thanks to @zyxkad
- [#454] Fixed cache blocking of the rs bridge which leads to a disability to remove items from the rs system
- [#456] Fixed a bug which leads to crashes when trying to get the happiness of the citizens - Thanks to @Einhornyordle!
- Fixed
writeTable
function of the storage peripheral - Fixed a bug where the item of a filter gets ignored if nbt values are defined
- [#425] Fixed patchouli urls
- [#463] Fix create integration for create 0.5.1a
- [#464] Fixed that the inventory manager causes items to stop stacking
Added
- [#445] Added the peripheral name to the
playerClick
event of the player detector - Thanks to @zyxkad! - [#467] Added playerJoin, playerLeave, playerChangedDimension events on Player Detector - Thanks to @michele-grifa!
- Increase max range of the radius of sphere operations
Added
- [#429]Add back support for ae2 things
- Added some checks to the inventory manager
Fixed
- Fixed that the rs bridge does not export items if the item is distributed between multiple storages - thanks to Rudy Gambelini!
- [#427]Fixed that nbt values of items that are moved get deleted in the me bridge.
- [#430]Add
craftFluid
to the me bridge - Fixed chatbox event calling when typing
Changed
- [#432]Disable curio slot
- Disable fuel consumption of the pocket computer - can be enabled in the config
Fixed
- Fixed that the rs bridge does not export items if the item is distributed between multiple storages - thanks to Rudy Gambelini!
- [#427] Fixed that nbt values of items that are moved get deleted in the me bridge.
- [#430] Add
craftFluid
to the me bridge
Changed
- Disable fuel consumption of the pocket computer - can be enabled in the config
Added
- [#429]Add back support for ae2 things
- Added powah integration - thanks to Sabry Chasseray!
- Added some checks to the inventory manager
Fixed
- Fixed that the rs bridge does not export items if the item is distributed between multiple storages - thanks to Rudy Gambelini!
- [#427]Fixed that nbt values of items that are moved get deleted in the me bridge.
- [#430]Add
craftFluid
to the me bridge - Fixed chatbox event calling when typing
Changed
- [#432]Disable curio slot
- Disable fuel consumption of the pocket computer - can be enabled in the config
Added
- [#416]Add the crafting job to the crafting cpu object - me bridge
Fixed
- [#416]Try to parse the
nbt
argument as a table if parsing it as a string fails. Adds the ability to use the output of our functions likelistItems
orgetItem
as item filter argument. - [#417]Disable power consumption if powered peripherals are disabled in the configuration
- [#423]Fixed that some functions of the me and rs bridge ignore or increasing the count they want to export
This is the backport of the latest 1.19.3 version to 1.19.2. To see what changed, check the changelog
Breaking Changes
- This update changes the way how we transfer items. This fixes a lot of bugs but also changes some functions. This can break some scripts you might use. Please refer to the changelog
Added
- Added optional arguments to specify which crafting cpu you want to use - Thanks to Michele Grifa! - ME Bridge
- Added
getTotalItemStorage
,getTotalFluidStorage
,getUsedItemStorage
,getUsedFluidStorage
,getAvailableItemStorage
,getAvailableFluidStorage
- Thanks to Michele Grifa! - ME Bridge - Added
listCells
function - Thanks to Michele Grifa! - ME Bridge - Added methods to import/export fluid from/to the ME System - Thanks to Michele Grifa!
- Added support for shears to the
digBlock
function of automata turtles - [#397] The RS, ME Bridge and the inventory manager are now able to ignore NBT values if none is specified
- Added support for offhand items to the inventory manager, the slot is 36.
Fixed
- [#349] Fixed create fluid tank integration with multiblocks
- [#356] Fixed LuaException if the player detector is moved around in the inventory
- [#398] Fix wrong return types of basin integration
- [#384] Fix long execution times of some redstone integrator functions
- [#393] Check if items can be extracted before inserting, fixes dupe bugs - RS and ME Bridge
- Particles of our blocks
- [#378] Clear canvas if a player switches worlds/servers
- [#393, #361, #371. #407, #406, #408] Fixed several issues with the inventory system. Like ignored NBT values, deleted NBT values, ignored armor, dupe bugs or wrong transmitted items.
Breaking Changes
- This update changes the way how we transfer items. This fixes a lot of bugs but also changes some functions. This can break some scripts you might use. Please refer to the changelog
Added
- Added optional arguments to specify which crafting cpu you want to use - Thanks to Michele Grifa! - ME Bridge
- Added
getTotalItemStorage
,getTotalFluidStorage
,getUsedItemStorage
,getUsedFluidStorage
,getAvailableItemStorage
,getAvailableFluidStorage
- Thanks to Michele Grifa! - ME Bridge - Added
listCells
function - Thanks to Michele Grifa! - ME Bridge - Added methods to import/export fluid from/to the ME System - Thanks to Michele Grifa!
- Added support for shears to the
digBlock
function of automata turtles - [#397] The RS, ME Bridge and the inventory manager are now able to ignore NBT values if none is specified
- Added support for offhand items to the inventory manager, the slot is 36.
Fixed
- [#356] Fixed LuaException if the player detector is moved around in the inventory
- [#398] Fix wrong return types of basin integration
- [#384] Fix long execution times of some redstone integrator functions
- [#393] Check if items can be extracted before inserting, fixes dupe bugs - RS and ME Bridge
- Particles of our blocks
- [#378] Clear canvas if a player switches worlds/servers
- [#393, #361, #371. #407, #406, #408] Fixed several issues with the inventory system. Like ignored NBT values, deleted NBT values, ignored armor, dupe bugs or wrong transmitted items.