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Cold Sweat

Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

302.9k
357
Adventure
Equipment
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.1
1.19.4
1.19.2
1.18.1–1.18.2
1.16.5

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

Mikul
Mikul Owner

Details

Licensed GPL-3.0-or-later
Published last year
Updated 2 days ago
DescriptionGalleryChangelogVersions

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1
2
8

Cold Sweat 2.4-b04a

by Mikul on Jul 7, 2025
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Cold Sweat 2.4-b04a

by Mikul on Jul 7, 2025
Download

Cold Sweat 2.4-b04a

by Mikul on Jul 7, 2025
Download

Cold Sweat 2.4-b04a

by Mikul on Jul 7, 2025
Download

Cold Sweat 2.4-b04a

by Mikul on Jul 7, 2025
Download
2.4-b04a

Fixes:
  • Fixed gradually decreasing server performance due to registry leaks
  • Fixed long freeze when exiting a world or server
  • Fixed crash when loading TOML configs in some cases
  • Fixed boolean block state values in JSON not being read properly

Technical Changes:
  • (1.16) The file structure of JSON registries has changed to match that of other versions:
    • Registries are now located in data/<yourmod>/cold_sweat/* (instead of data/cold_sweat/config/*)
    • This means that JSON registries registered by other mods will have that mod's namespace in their IDs
    • Datapacks still do not work. This is only for mod developers
  • Block temperature JSON configs can now be added to "effect groups"
    • Block temperatures in an effect group will count towards each other's max effect limits
    • i.e. if redstone lamps and copper bulbs are part of the same group, redstone lamps will count towards the max number of copper bulbs and vice-versa
    • Implemented via the "effect_group" field in block temperature JSON configs
      • This field takes in a tag ID containing block temps (i.e. "yourpack:yourtag" [no #hashtag])
      • Add your block temp tag to data/<yourpack>/tags/cold_sweat/block/block_temp/<yourtag>.json
      • Include the IDs of the block temps in the tag (i.e. "yourpack:your_block_temp")
  • registerByClassName() in TempModifierRegisterEvent now accepts constructor arguments as its last parameter (varargs)
    • These arguments will be passed to the constructor of the modifier class upon creation

Cold Sweat 2.4-b03d

by Mikul on Jul 3, 2025
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Cold Sweat 2.4-b03d

by Mikul on Jul 3, 2025
Download

Cold Sweat 2.4-b03d

by Mikul on Jul 3, 2025
Download

Cold Sweat 2.4-b03d

by Mikul on Jul 3, 2025
Download

Cold Sweat 2.4-b03d

by Mikul on Jul 3, 2025
Download
2.4-b03d

  • Big improvements to config files:
    • Improved the formatting and wording of comments, making them more readable and clear
    • Improved the spacing between config settings and comments, making it easier to locate specific settings
    • List-based configs are now formatted vertically with one element per line, rather than all elements on one line
      • This behavior is indicated by the "//v" tag at the top of the config's comment. Removing the tag reverts this behavior
      • Formatting changes take effect upon restarting the game
    • ! Existing configs should be updated automatically, but backing up is recommended
    • TOML configs that take in IDs, like blocks, items, entities, biomes, etc. now support negation (i.e. "!minecraft:stone")
      • Most useful when used in lists. Excludes the given ID from having the setting applied to it
      • Also supports negating tags ("!#minecraft:leaves")
      • i.e. "#forge:dyes,!minecraft:black_dye" applies to all dyes EXCEPT black dye
    • ! Some config settings have been moved:
      • "Require Thermometer": main.toml -> item.toml
      • "Fire/Ice Resistance Immunity" main.toml -> item.toml
  • Armor items that provide built-in insulation can now accept insulation themselves
    • Built-in armor insulation can also be configured to either take up the item's available insulation slots, or not
  • Insulation tooltips can now be configured to show under specific circumstances:
    • "always": Always show the tooltip (even for armor items with no insulation)
    • "if_present": The default behavior. Shows the tooltip only if the item gives or has insulation
    • "on_shift": Show the insulation tooltip if SHIFT is held (even for armor items with no insulation)
    • "shift_and_present": Show the tooltip if SHIFT is held AND the item gives or has insulation
    • "never": Never show the insulation tooltip for any items
  • Leather, hoglin hide, goat fur, and chameleon scale armor can no longer be sewn into other armor by default
  • Increased the amount of insulation provided by leather, hoglin hide, goat fur, and chameleon scale armor when worn
  • Increased ice resistance potion durations:
    • Normal length: 90 seconds -> 3 minutes
    • Extended length: 3 minutes -> 6 minutes
  • (1.16) Added Valkyrien Skies support

Fixes:
  • Fixed crashing and/or disconnection when loading Cold Sweat datapacks that include dimensions, structures, or biomes
  • Fixed crash when using a hearth, boiler, or icebox in a Valkyrien Skies ship
  • (1.21) Fixed strange temperature behavior when an entity with temperature is killed or leaves the world
  • Fixed temperature effects being removed when the player's body temperature is above 100 or below -100
  • Fixed the player's spawn point not being set at a bed if it is sweltering or freezing
  • Fixed water droplets sometimes spawning in lopsided patterns on the screen
  • Fixed shears consuming double durability when used to shear goats

Technical Changes:
  • Chameleons will now target and eat any entities in the #cold_sweat:chameleon_eats tag

Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
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2.4-b03c

  • Soul sprouts can now be planted with dispensers
  • Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
  • Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
  • Removed sticks from the loot table for soul stalk
  • Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
    • These mods will still work, but special integration features will not be applied
  • The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
  • Improved Primal Winter support:
    • Now respects disabled biomes/dimensions in Primal Winter's config
    • Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures

Fixes:
  • (1.21) Fixed crash during server startup
  • Fixed crash when rendering frozen health
  • Fixed crash due to Cold Sweat registries not being synced to the client
  • Fixed un-enchantable armor items inheriting enchantments from insulators

Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
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Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
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Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
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2.4-b03c

  • Soul sprouts can now be planted with dispensers
  • Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
  • Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
  • Removed sticks from the loot table for soul stalk
  • Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
    • These mods will still work, but special integration features will not be applied
  • The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
  • Improved Primal Winter support:
    • Now respects disabled biomes/dimensions in Primal Winter's config
    • Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures

Fixes:
  • (1.21) Fixed crash during server startup
  • Fixed crash due to Cold Sweat registries not being synced to the client
  • Fixed un-enchantable armor items inheriting enchantments from insulators

Cold Sweat 2.4-b03c

by Mikul on Jun 22, 2025
Download
2.4-b03c

  • Soul sprouts can now be planted with dispensers
  • Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
  • Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
  • Removed sticks from the loot table for soul stalk
  • Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
    • These mods will still work, but special integration features will not be applied
  • *
  • The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
  • Improved Primal Winter support:
    • Now respects disabled biomes/dimensions in Primal Winter's config
    • Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures

Fixes:
  • (1.21) Fixed crash during server startup
  • Fixed crash due to Cold Sweat registries not being synced to the client
  • Fixed un-enchantable armor items inheriting enchantments from insulators

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download

Cold Sweat 2.4-b03b

by Mikul on Jun 9, 2025
Download
2.4-b03b

  • The icon of the input slot in the sewing table now switches between leather and shears to indicate that shears can be used
  • Added custom temperatures to biomes from Regions Unexplored
    • ! This only applies to freshly-generated configs, so world.toml might need to be deleted
  • Insulating armor items that don't grant any insulation will now accept insulation
    • i.e. the Create netherite diving set, which only gives attribute modifiers
  • Soul stalk now generates more commonly in the soul sand valley biome
  • The attribute modifiers for the Create netherite diving set have been removed from the helmet, leggings, and boots
    • The backtank now gives the full effect (+100% heat dampening, +50% cold dampening)
  • The primary (right-click) and secondary (sneak-right-click) actions for the waterskin are now configurable:
    • Both can now be set to either drink or pour, so they can be swapped around or disabled
    • These settings are in client.toml and are player-specific

Fixes:
  • (1.21) Fixed the effect ID for frigidness still being "cold_sweat:chill"
  • Fixed crash when calculating player/entity temperature attributes in some cases
  • Fixed potential crash when managing entity temperature caches internally
  • Fixed log spam when loading new entities into the world
  • Fixed soul stalks generating with an incorrect bottom block
  • Fixed all soul block segments turning into buds when upgrading an older world
  • Fixed water drip effects appearing when emerging from water in spectator mode
  • Fixed HUD elements rendering above other UI elements that they shouldn't
  • Fixed "matches" field in registry removals not accepting a list of values
  • Fixed "fuel" argument in KubeJS fuel configs being mistakenly named "temperature"
  • Fixed the thermometer showing Fahrenheit units when right-clicked, even if units are set to Celsius
  • Fixed TemperatureChangedEvent firing at incorrect times
  • Fixed mixin conflict with mods that modify smithing recipes (like Sortilege)

Technical Changes:
  • Temperature effects are now a modular system
    • Added a new TempEffect Forge (Java-based) registry
    • Each individual temperature effect (freezing health, screen blur, etc.) is now registered as a TempEffect
    • TempEffects are assigned to entities via JSON, and apply to certain temperature ranges
      • i.e. health freezes over if the player's temperature is between -50 and -100
    • This system will be expanded upon and more thoroughly documented in the future
  • Registry removals now support removing JSON registries by ID (i.e. "cold_sweat:entity/entity_temp/on_fire") via the "entries" field
    • This does not work for TOML or KubeJS configs, as they do not have registry IDs
  • KubeJS configs are now passed through the normal config pipeline
    • They are now present in CreateRegistriesEvent
    • They can now be targeted by registry removals
  • The "matches" field in registry removals now uses NBT requirements instead of normal NBT
    • This means that Cold Sweat's special NBT functions (cs:any_of, etc.) can now be used
  • Registry removals can now choose which config types to target via the "config_type" field
    • Accepts a list of strings ("toml", "json", or "kubejs")
  • Added dedicated addRegistry() and addRegistries() methods to CreateRegistriesEvent
  • Create backtank pressure now drains if the player has any insulator equipped that is part of the #drains_backtank tag and passes its requirements

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