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Create: Mechanical Botany

Create: Mechanical Botany

Gather plants from automation

1,467
9
Game Mechanics
Optimization
Technology

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.1

Platforms

Forge
NeoForge

Supported environments

Client and server

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Creators

DakotaPrideModding
DakotaPrideModding Member

Details

Licensed MIT
Published last month
Updated 3 days ago
DescriptionGalleryChangelogVersions

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Create: Mechanical Botany 1.0.5 for mc1.21.1

by DakotaPrideModding on Jul 18, 2025
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Create: Mechanical Botany 1.0.5 for mc1.20.1

by DakotaPrideModding on Jul 18, 2025
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  • Make kinetic stress impact configurable for both the Mechanical Insolator and Mechanical Composter
  • Fix JEI console errors (double registration)

Create: Mechanical Botany 1.0.4 for mc1.21.1

by DakotaPrideModding on Jul 5, 2025
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Create: Mechanical Botany 1.0.4 for mc1.20.1

by DakotaPrideModding on Jul 5, 2025
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  • Fix issue #4
  • Fix not being able to see all contents within either the Mechanical Insolator or Mechanical Composter
  • Adjust kinetic stress impacts for both blocks
    • Mechanical Insolator | 16 -> 64 (~16k stress units at max speed)
    • Mechanical Composter | 4 -> 16 (~4k stress units at max speed)
  • Add config options
    • Recipe Processing Speed Multiplier for both blocks
      • The regular processing speed (in ticks) that is provided by the recipe json file is multiplied by this
      • i.e. if a recipe normally takes 400 ticks and the multiplier is 2, then it will instead be 800 ticks as a base
      • While this value can technically be increased infinitely, in testing if the value was too high, then the processing ticks would be inverted into a negative integer and essentially disable the given recipe type. Adjust accordingly to your needs!
    • Configurable Tank Size for the Mechanical Insolator
      • This has a range of 1000 to 16000
      • The block must be broken and replaced in order for the changes to register

Create: Mechanical Botany 1.0.3 for mc1.20.1

by DakotaPrideModding on Jun 28, 2025
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  • Port to 1.20.1

Create: Mechanical Botany 1.0.3 for mc1.21.1

by DakotaPrideModding on Jun 22, 2025
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  • (bandaid fix) When looking for the usages of a given fluid that is utilised inside of a Mechanical Insolator recipe, you will actually see those uses
  • Fix blockstate log spam for certain fluids introduced by the mod
  • Fix certain composting compatibility recipes
  • Fix certain insolating compatibility recipes
  • Fix recipe for the blood fluid
    • Recipe is only present if Biomes O' Plenty is installed, though the fluid can be used for custom insolating recipes as well

Create: Mechanical Botany

by DakotaPrideModding on Jun 18, 2025
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  • Add Blood for compatibility fix with Biomes O' Plenty
  • Fix compatibility recipe errors
    • Lazarous Bellflower -> Lazarus Bellflower
    • Replace instances of biomesoplenty:blood with mechanical_botany:blood, as it seems non-existant for some reason

Create: Mechanical Botany

by DakotaPrideModding on Jun 18, 2025
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Require Create mod 6.0.6

  • Significantly increase the processing time for all Mechanical Insolator recipes
  • Add missing Spore Blossom Mechanical Insolator recipe
  • Add integration recipes for the following mods
    • Farmer's Delight
    • My Nether's Delight
    • Oh The Biomes We've Gone
    • Biomes O' Plenty
  • Updated integration recipes
    • Added Garlic recipe for the Mechanical Insolator (Create: Garnished Reworked)

Create: Mechanical Botany

by DakotaPrideModding on May 31, 2025
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Initial Release

  • Mechanical Insolator
  • Mechanical Composter

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