- Don't require WorldInfo override to be active for the single biome feature to work
- Cleaned up a couple of dimension registration related things
- Fixed one outdated
dimbuilder
command usage string - Added a couple of things to the
/jed debug
command output - Improvements to the
dimbuilder
- it can now add/remove emptyworldinfo
objects, and it can now add/remove GameRules
Original build time: 2017-04-25 20:35:18 UTC+3
- Don't require WorldInfo override to be active for the single biome feature to work
- Cleaned up a couple of dimension registration related things
- Fixed one outdated
dimbuilder
command usage string - Added a couple of things to the
/jed debug
command output - Improvements to the
dimbuilder
- it can now add/remove emptyworldinfo
objects, and it can now add/remove GameRules
Original build time: 2017-04-25 20:05:05 UTC+3
- Fix unregistering dimensions that weren't actually registered by JED
- Fix/change:
enableReplacingRegisteredDimensions
was required for unregistering dimensions - Fix player data being broken if using WorldInfo override in dimension 0 in single player
- Don't ever allow unregistering dimension 0, because it would break everything
- Refactor/fix things related to WorldInfo overriding
- This makes dimensions that use the JED WorldProviders more compatible with other terrain generation mods. This at least fixes RTG worlds not decorating when using a WorldInfo override for the overworld, but for this fix to work you must then use
WorldProviderSurfaceJED
and enable the override option in thedimensions.json
config.
- This makes dimensions that use the JED WorldProviders more compatible with other terrain generation mods. This at least fixes RTG worlds not decorating when using a WorldInfo override for the overworld, but for this fix to work you must then use
Original build time: 2017-03-09 14:51:02 UTC+2
- Fix unregistering dimensions that weren't actually registered by JED
- Fix/change:
enableReplacingRegisteredDimensions
was required for unregistering dimensions - Fix player data being broken if using WorldInfo override in dimension 0 in single player
- Don't ever allow unregistering dimension 0, because it would break everything
- Refactor/fix things related to WorldInfo overriding
- This makes dimensions that use the JED WorldProviders more compatible with other terrain generation mods. This at least fixes RTG worlds not decorating when using a WorldInfo override for the overworld, but for this fix to work you must then use
WorldProviderSurfaceJED
and enable the override option in thedimensions.json
config.
- This makes dimensions that use the JED WorldProviders more compatible with other terrain generation mods. This at least fixes RTG worlds not decorating when using a WorldInfo override for the overworld, but for this fix to work you must then use
Original build time: 2017-03-09 14:58:25 UTC+2
- Newly created dimensions now find their own spawn point, using a custom algorithm
- This should avoid ending up inside the ground or other unsuitable places when teleporting to a dimension spawn
- The
/tpj
command now loads the target chunk before teleporting - The
dimbuilder set
command now prints the key and value pairs - Fixed
dimbuilder read-from
command using the same object as the original, which caused the original entry to also get modified - Fixed worldinfo-override-only not working as intended - it always registered a custom dimension
- Fixed a few things with the
/tpj
command - The ChunkProvider is now always re-created and overridden when using custom WorldInfo, so that any potential custom settings get properly set
- Added the option to use existing DimensionTypes instead of always creating new custom ones
- Added an option to set the initial spawning dimension
- Added an option to individually disable the sun, moon and stars when using
WorldProviderSurfaceJED
- Added a separate config to enable the custom day/night cycle
- Added a command to list all loaded dimensions, including the number of chunks and the number of entities currently loaded
- Added a command to unload all "empty" dimensions (with no chunks loaded), and to optionally try to unload all chunks first
- Added a
worldinfo_onetime
config key, to only set the values once when the dimension is first created- This is usually preferable for vanilla settings. Note that the JED-specific settings need to still be set inside the old
worldinfo
config/object, because they won't get saved to thelevel.dat
- This is usually preferable for vanilla settings. Note that the JED-specific settings need to still be set inside the old
- The
/tpj
command now generates the End spawn platform, if the spawn point hasn't been moved - Custom dimensions (non-overriding ones only!) are now unregistered on server stop
- This prevents all of them from getting loaded on the next world load when you save & exit to main menu in single player and then load a world again
Original build time: 2017-02-14 10:46:43 UTC+2
- Newly created dimensions now find their own spawn point, using a custom algorithm
- This should avoid ending up inside the ground or other unsuitable places when teleporting to a dimension spawn
- The
/tpj
command now loads the target chunk before teleporting - The
dimbuilder set
command now prints the key and value pairs - Fixed
dimbuilder read-from
command using the same object as the original, which caused the original entry to also get modified - Fixed worldinfo-override-only not working as intended - it always registered a custom dimension
- Fixed a few things with the
/tpj
command - The ChunkProvider is now always re-created and overridden when using custom WorldInfo, so that any potential custom settings get properly set
- Added the option to use existing DimensionTypes instead of always creating new custom ones
- Added an option to set the initial spawning dimension
- Added an option to individually disable the sun, moon and stars when using
WorldProviderSurfaceJED
- Added a separate config to enable the custom day/night cycle
- Added a command to list all loaded dimensions, including the number of chunks and the number of entities currently loaded
- Added a command to unload all "empty" dimensions (with no chunks loaded), and to optionally try to unload all chunks first
- Added a
worldinfo_onetime
config key, to only set the values once when the dimension is first created- This is usually preferable for vanilla settings. Note that the JED-specific settings need to still be set inside the old
worldinfo
config/object, because they won't get saved to thelevel.dat
- This is usually preferable for vanilla settings. Note that the JED-specific settings need to still be set inside the old
- The
/tpj
command now generates the End spawn platform, if the spawn point hasn't been moved - Custom dimensions (non-overriding ones only!) are now unregistered on server stop
- This prevents all of them from getting loaded on the next world load when you save & exit to main menu in single player and then load a world again
Original build time: 2017-02-14 10:19:07 UTC+2
- Added the option
SkyRenderType
to change sky rendering between Overworld or End sky type - Changed
WorldProviderEndJED
to be able to customize the sky/fog/cloud colors too, although due to the way the End sky renders, the fog color seems to be the only one that really works - Rewrote the teleport command code, again...
Original build time: 2017-01-17 21:01:57 UTC+2
- Added the option
SkyRenderType
to change sky rendering between Overworld or End sky type - Changed
WorldProviderEndJED
to be able to customize the sky/fog/cloud colors too, although due to the way the End sky renders, the fog color seems to be the only one that really works - Rewrote the teleport command code, again...
Original build time: 2017-01-17 20:40:49 UTC+2