In the "Eternal Darkness, part 3" update:
Demons:
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General:
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Updated textures, animations, and models of most demons.
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Updated loot tables of most demons.
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Regular Demons no longer gain buffs during the full moon.
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Regular and Full Moon Demons no longer weaken during the day.
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Fixed demons sometimes applying fear on themselves.
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Demons now only inflict fear on humans and animals.
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Attacks of most(!) demons are now synchronized with their animations and have different intervals, varying from demon to demon.
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Added unique death messages for most(!) demons.
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For technical reasons, demons are now immune to the Strength effect.
(!) All demons except the Soul Weaver, Necromancer, and Underworld Guardian.
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Dark Wolf:
- Damage reduced from 6 to 4.
- Armor reduced from 2 to 0.
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Demon King:
- Health reduced from 1000 to 900.
- Damage reduced from 36 to 30.
- Armor reduced from 20 to 16.
- Knockback resistance increased from 7.5 to 9.
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Dreamcatcher:
- Now applies a 6-minute Insomnia effect upon spawning.
- The demon's presence now adds 5 seconds to the duration of Insomnia effect every second.
- No longer applies Insomnia with attacks.
- The demon no longer spawns until a certain day (6 by default, configurable).
- Damage reduced from 10 to 7.
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Fallen King:
- XP now drops upon killing the main demon, not its head.
- Damage reduced from 9 to 6.
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Fallen King's Head:
- Hitbox size increased.
- Now drops 1 to 2 Dark Essence Particles.
- Health reduced from 15 to 10.
- Damage reduced from 3 to 2.
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Fiend:
- Health reduced from 50 to 30.
- Damage reduced from 9 to 5.
- Armor reduced from 4 to 1.
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Hanged Man:
- Movement speed reduced from 0.42 to 0.41.
- Health reduced from 60 to 40.
- Damage reduced from 7 to 5.
- Armor reduced from 4 to 2.
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Imitator:
- Health reduced from 60 to 50.
- Damage reduced from 8 to 6.
- Armor reduced from 4 to 2.
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Necromancer:
- Armor reduced from 5 to 3.
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Reaper:
- The demon no longer spawns in the world until a certain day (5 by default, configurable).
- Health reduced from 90 to 70.
- Damage reduced from 9 to 6.
- Armor reduced from 4 to 3.
- Fear aura range reduced from 9 to 6 blocks.
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Skeleton King:
- Health reduced from 600 to 500.
- Damage reduced from 28 to 25.
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Soulseeker:
- Added comments from <???> that appear each time the Soulseeker steals a soul from a player.
- Reduced hitbox size.
- Movement speed reduced from 0.60 and 0.62 to 0.55 and 0.57.
- Health reduced from 70 to 60.
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Soul Weaver:
- Now leaps on the target when attacking, like normal spiders.
- Health reduced from 36 to 30.
- Damage reduced from 6 to 4.
- Armor reduced from 3 to 1.
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Underworld Guardian:
- Increased the explosion power of the "Ground Shake" ability.
- The passive ability "Demonic Creature" now also ignites all units within a 4-block radius of the Underworld Guardian.
- Removed the space check before the boss awakens. The Underworld Guardian now creates a powerful explosion upon spawning.
- Health reduced from 700 to 600.
- Damage reduced from 30 to 20.
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Underworld Horror:
- Health reduced from 100 to 80.
- Damage reduced from 13 to 10.
- Armor reduced from 6 to 4.
The Underworld:
- Slightly darkened the sky in dimension's biomes.
Items:
- Updated textures for most items.
- 1 new item - Apotropaion:
- Protects the wearer's soul from the Reaper and Dreamcatcher, preventing them from appearing.
- When the item is triggered, a sound will be played, and a notification will appear in chat indicating that the Apotropaion has repelled one of the demons.
- Item cooldown: 6 minutes (configurable).
- Can be crafted at the Cursed Altar; the recipe is described in the Midnight Necronomicon (Other Rituals, page 3).
- Infernal Core:
- This item now sets on fire if held in the hand for more than 5 seconds.
- Incorrect item durability has been fixed, it is now 13 again.
- Updated description.
- Soul Cage:
- The item description now displays the type of souls contained within.
- Midnight Necronomicon:
- Added a tool cycle for the recipe pages for the enhancement rituals on the Cursed Altar.
Blocks:
- Updated textures for most blocks.
- Cursed Altar:
- Reworked block mechanics: the GUI is no longer tied to the Cursed Altar and is separate for each player (now functions like a Crafting Table).
- Removed the soul energy mechanic. The Cursed Altar now requires a fixed number of specific souls for each ritual.
- Added an "Open Recipes" button. Clicking this button will open the Midnight Necronomicon on the Cursed Altar page if the player has a regular or enchanted Midnight Necronomicon in inventory.
- Fixed the appearance of invalid ritual recipe messages when there are no items on the altar.
- Updated GUI.
Armory & Tools:
- Updated textures for most weapons and tools.
- Rebalanced all weapons and tools.
- Weapons and tools cursed with Souls are now called Cursed (e.g., Cursed Demonic Sword).
- Weapons and tools cursed with Dark Souls are now called Dark (e.g., Dark Demonic Sword).
- Weapons and tools cursed with a Horrifying Soul are now called Horrifying (e.g., Horrifiying Demonic Sword).
- Weapons and tools cursed with a Dragon Soul are now called Dragon (e.g., Dragon Demonic Sword).
Advancements:
- Fixed a bug when the "Dark Rituals" advancement was not awarded when crafting a Horrifying or Dragon Demonic tool.
Configuration:
- The "Midnight-Madness-Configuration" config file has been renamed to "Midnight-Madness-General".
- Removed the parameters controlling the soul food value for the Cursed Altar, as the soul energy mechanic has been removed.
- Removed the parameter controlling the buffing of regular demons during the full moon, as this mechanic has been removed.
- Added a parameter controlling the cooldown of the Apotropaion's ability (default value is 6 minutes).
- Added parameters controlling the day on which the Reaper and Dreamcatcher are joining the hunt for your soul.
Other:
- Improved the interaction between Fear and Fearlessness effects.
- Fixed a texture mismatch between the Fearflower and its item texture.
- Fixed some synchronization issues.
- Added new <???>'s chat messages.
- Updated the localization files.
- Other changes and fixes.
In 1.9.2 update:
- Added Anniversary Corrupted Gift, which will be given to players when joining a world every year from April 8th to April 13th.
- Added compatibility with Alex's Mobs and The Twilight Forest. Most mobs from these mods will now drop souls.
- Updated "Midnight-Madness-Compatibility" configuration file.
- Updated Awakened Dark Crown texture.
- Updated Demon King's texture.
- Updated Dreamcatcher's texture.
- Updated tooltips of certain items.
- Fixed Awakened Eternal Devourer's passive ability not working with mobs from Nonexistent+ and Born in Chaos.
- Other minor changes and fixes.
I have waited this moment for so long... The Underworld will be mine!
In 1.9.1 update:
- Fixed mod recipes not being shown in Minecraft's recipe book.
- Added 2 new blocks: Infernal Stone/Cobblestone Stairs.
In 1.3.8 update:
- Fixed mod recipes not being shown in Minecraft's recipe book.
In the "Eternal Darkness, part 2" update:
Demons:
- 1 new Regular Demon - Dreamcatcher:
- Has 60 health, 3 armor, 10 attack damage, 0.1 knockback resistance.
- Drop: 26 XP, Dark Soul.
- Has a chance to spawn every time player goes to bed, only at night. Default chances are: 5% on regular night and 10% during the Soul Harvest. Can be changed in Midnight-Madness-Configuration.
- Has a delay between each successful spawn attempt. Default: 10 minutes. Can be changed in Midnight-Madness-Configuration.
- Applies new Insomnia effect on attack, which prevents a human from sleeping.
- Can only be triggered by players, but Insomnia works on other non-player humans as well.
- Weakens at day, has passive Fear aura with 6 block range.
- Fallen King:
- Health decreased from 60 to 50.
- Head of this demon now detaches from its body after death and tries to kill you.
- Fallen King's Head can fly, has 15 health, 1 armor and 3 attack damage.
- Fallen King's Crown, Dark Essence and XP now drop from the head, Broken Sword still drops from the main demon.
- Imitator:
- Now drops Dark Soul as it should.
The Underworld:
- Added Horror Clot Block columns and piles feature to the Horror Valley biome.
- Updated Cursed Trees feature.
- Fixed Cursed Trees spawning outside of the Necromancer's Forest.
Items:
- 1 new item - Raw Demonium:
- Any Demonic Ore now drops 1 Raw Demonium when mined. May drop 2 with 50% chance if used pickaxe has Fortune lvl 3 or higher.
- 1 new Strange Note, which gives a hint on how to get to the Underworld. Player receives it when picks up a Horrifying Soul for the first time.
- Souls (all):
- Added particles and sounds to escaping souls.
- Added missing description to Soul Catcher (empty).
- Added Second Corrupted Gift, which will be given to players upon joining the world on 8th-13th April, 2025.
- Renamed Corrupted Gift to First Corrupted Gift, updated description.
Blocks:
- 7 new blocks: Infernal Stone Slab/Button/Pressure Plate, Infernal Cobblestone, Infernal Cobblestone Slab/Wall, Horror Clot Block.
- Rotten Oak/Cursed Planks can now be used in vanilla recipes.
- Added description to Cursed Altar.
- Fixed/updated properties of some blocks.
Armory & Tools:
- 1 new armor set - Horror Armor:
- Can be created from Horror Clots and Soul Strings.
- Can be repaired with Horror Clots.
- Full set of armor protects the wearer from Wither effect.
- Looks cool.
- Awakened Dark Crown:
- Slightly decreased curse power.
- Increased time before the curse applies to wearer.
Advancements:
- 1 new advancement:
- Погаснет солнце, и взойдёт луна... (Encounter Dreamcatcher).
Configuration:
- Added 3 new options, which determine:
- Dreamcatcher spawn chance, % [default=5].
- Dreamcatcher spawn chance during Soul Harvest, % [default=10].
- Time before Dreamcatcher can spawn again, minutes [default=10].
Other:
- Other small changes and fixes.
In the 1.3.7 update for 1.18.2:
Demons:
- General:
- Added "Casting State" mechanic to all demons with abilities:
- When the demon casts ability, this parameter sets to 'true' and doesn't let the demon to attack, move and cast other abilities(if has any) until the cast is over.
- When the demon casts ability, every cooldown stops until the cast is over. Now demons can't cast multiple abilities simultaneously.
- Demonic Bosses no longer weaken at day.
- Added "Casting State" mechanic to all demons with abilities:
- Dark Wolf:
- Increased model size.
- Fallen King:
- Health decreased from 60 to 50.
- Head of this demon now detaches from its body after death and tries to kill you.
- Fallen King's Head can fly, has 15 health, 1 armor and 3 attack damage.
- Fallen King's Crown, Dark Essence and XP now drop from the head, Broken Sword still drops from the main demon.
- Imitator:
- Now drops Dark Soul as it should.
- Necromancer:
- Reduced maximum spawn group size from 2 to 1.
- Fixed summoning ability not working properly.
- Skeleton King:
- No longer gains Resistance lvl 5 when casts "Immortal Power" ability.
- Soulseeker:
- Reduced maximum spawn group size from 2 to 1.
Items:
- 1 new item - Raw Demonium:
- Any Demonic Ore now drops 1 Raw Demonium when mined. May drop 2 with 50% chance if used pickaxe has Fortune lvl 3 or higher.
- Necronomicon Page (all):
- Renamed to "Midnight Necronomicon Page".
- Dark Essence:
- Updated item texture.
- Souls (all):
- Added particles and sounds to escaping souls.
- Horrifying/Dragon Souls are now immune to fire.
Armory & Tools:
- 1 new armor set - Horror Armor:
- Can be created from Horror Clots and Soul Strings.
- Can be repaired with Horror Clots.
- Full set of armor protects the wearer from Wither effect.
- Looks cool.
- Soul Catcher:
- Catched soul can now be released by right-clicking instead of a key bind that was before. Key bind was removed.
- Updated description.
Advancements:
- A Bitter Truth:
- Is now a hidden advancement.
- Updated description.
Other:
- Other small changes and fixes.
In the "Eternal Darkness, part 1" update:
Attention! This update has significantly changed "Midnight Madness Configuration" file, it is recommended to save/backup the old configuration parameters before updating the mod!
Also, this update has significant localization changes. If you had custom localization, it is recommended to save/backup your localization file if you don't want to lose it.
"It all was twenty years ago,
The demons came to our world.
The truth of it? Somewhere below.
How long ago were they before?"
Demons:
- General:
- Added "Casting State" mechanic to all demons with abilities:
- When the demon casts ability, this parameter sets to 'true' and doesn't let the demon to attack, move and cast other abilities(if has any) until the cast is over.
- When the demon casts ability, every cooldown stops until the cast is over. Now demons can't cast multiple abilities simultaneously.
- Demonic Bosses no longer weaken during the day.
- Added "Casting State" mechanic to all demons with abilities:
- Dark Wolf:
- Increased model size.
- Demon King:
- Updated "Eternal Chaos" ability:
- Now creates a cross of fire under the Demon King with 13 block range.
- Increased cast time up to 8 seconds.
- Updated animation.
- Updated death animation.
- Updated "Eternal Chaos" ability:
- Fiend:
- Reduced maximum spawn group size from 2 to 1.
- Necromancer:
- Reduced maximum spawn group size from 2 to 1.
- Skeleton King:
- No longer gains Resistance lvl 5 when casts "Immortal Power" ability.
- Soulseeker:
- Reduced maximum spawn group size from 2 to 1.
- Underworld Horror:
- Fixed Fear aura mostly not working.
Structures:
- General:
- Necronomicon Pages are now distributed between most of the mod's structures:
- Regular Demons, page 5; Other Rituals, pages 1,2,3 - Necropolis.
- Underworld Structures, page 1 - Crimson Towers.
- Underworld Structures, page 2 - Demonic Forge.
- Demonic Bosses, page 3 - Demon King's Castle.
- Necronomicon Pages are now distributed between most of the mod's structures:
- Hanged Man's House:
- Updated all chests loot tables.
- Necropolis:
- Updated chest loot table.
- Survivor's House:
- Updated chest loot table.
Items:
- Midnight Necronomicon:
- Entirely rewritten to improve the internal structure. Slight lore changes, corrections and additions.
- As of this change, the book is now much easier to translate, if someone decides to.
- Updated GUI texture.
- Updated item description.
- Necronomicon Page (all):
- Renamed to "Midnight Necronomicon Page".
- Dark Essence:
- Updated item texture.
- Added JEI item information.
- Souls (all types):
- Added JEI item information.
Blocks:
- Cursed Altar:
- Added missing 'wrong ritual recipe' type messages to be told whenever the player puts a ritual recipe wrong.
- Increased Soul Energy required for Demonic Mango ritual from 5 to 10.
- Infernal Demonic Ore:
- Now spawns in the Underworld, between -13 and 50 height.
Armory & Tools:
- Soul Catcher:
- Catched soul can now be released by right-clicking instead of a key bind that was before. Key bind was removed.
- Updated description.
Advancements:
- A Bitter Truth:
- Is now a hidden advancement.
- Updated description.
Configuration:
- Almost entirely rewritten "Midnight Madness Configuration" file. Renamed to "Midnight-Madness-Configuration".
- Updated "Midnight Madness Compatibility" file. Renamed to "Midnight-Madness-Compatibility".
- Changed default Dark Soul escape chance from 8(16)% to 6(13)% every second.
- Changed default chance of a lost Dark Soul turning into Fiend during Soul Harvest from 50% to 70%.
- Cursed Altar: changed default Horrifying Soul energy value from 40 to 50.
- Removed configuration parameters of Fear effect due to them causing issues.
Other:
- Fear effect can now scale with potion effect levels, each level adds 0.1 attack speed reduction and 0.005 movement speed reduction.
- Fixed Awakened Eternal Devourer's "Soul Hunger" ability sound glitching.
- Other small changes and fixes.
This update is focused on "quality-of-life" improvements.
Don't worry, part 2 will have new content. A lot.
Already in development!
In the 1.3.6 update:
Demons:
- Added Soulseeker and Imitator. Reaper will be added later with the config update (probably next update).
- General:
- Added "Battle Mode" mechanic to Necromancer, Skeleton King and Underworld Guardian.
- Dark Wolf:
- Decreased minimum light level required for spawn from 9 to 7.
- Now identified as Undead.
- Hanged Man:
- Updated all animations.
- Decreased movement speed from 0.45 to 0.42.
- Fallen King:
- Added missing spawn restrictions.
- Skeleton King:
- Changed step height to 3 blocks.
- Decreased movement speed from 0.66 to 0.63.
- Added chat messages.
- Added "Call of the Skeleton King" ability.
- Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
- Underworld Guardian:
- Updated "Ground Shake" ability:
- Minimal possible damage changed to 6.
- Changed damage range to 25.
- Now deals 6 more damage every 5 blocks closer to the Underworld Guardian (6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
- Changed step height to 2.4 blocks.
- Disabled attack animation (Underworld Guardian now stomps the target instead of punching).
- Now identified as Undead.
- Updated "Ground Shake" ability:
- Underworld Horror:
- Changed step height to 1.6 blocks.
Blocks:
- Added Rotten Oak Door and Trapdoor.
- Blocks made of Rotten Oak can now be used as a fuel for furnaces.
Items:
- 1 new item: Strange Note.
- Midnight Necronomicon:
- Added new information.
- Added page numeration.
- Fixed text mess in Resources, page 2.
Armory & Tools:
- Increased Demonic Armor enchantability from 9 to 17.
- Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.
Advancements:
- 4 new advancements:
- Demonic Impudence (Let the Soulseeker steal a Dragon or Horrifying Soul from you).
- The Fall of Humanity (Let the demons kill 666 human beings).
- Demon Slayer (Kill 666 demons).
- Full Moon Hunter (Kill 13 full moon demons during one full moon night).
Other:
- Updated welcoming message.
- Improved soul drop system. And some other minor changes and fixes, as usual.

