RuneCraftory 2.0.1-beta
- Update boss out of combat healing
- Players in creative now ignored
- Time till healing reduced
- Flying mobs now slowly glide down if too high so they dont fly away too much
- Skelefang energy orb now has a range limit
- Stop vanilla music when boss music starts
- Make some entities (projectiles mostly) immune to explosions
- Add model feature to npc looks allowing attaching arbitrary models to npcs
- Update npc spawnegg ui
- Add hotspring lakes to mountains
- Better target entity sync between goal and brain target
- Update quest api so quests should work again
- Fix skelefang attack boxes for some attacks
- Fix monster riding not working correctly
- Wrap various datapack elements in a holder like structure
- Fixes missing ids when reloading datapacks
- Replace water in bathhouse with hotspring water
- Spell damage now modifiable with spell properties aka datapack
- Fix mixin crash on fabric
- Fix grimoire angry animation being infinite
- Fix boss music dangling when not in world anymore
- Fix move ticks not clamped so it took longer than intended for move animation to stop
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 1.11.2
- Fix npc spawnegg crash
- Fix some water movecontroller issues
- Fix barn condition being inverted
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 2.0.0-beta
- Update to 1.21.1
- Huge internal refactoring
- Overhauled various UIs
- All mobs now use brains instead of goals
- Pathouli book now removed and replaced by modopedia
- Added Serene Seasons compat
- Added hot spring fluid, replaces previous bath system
RuneCraftory 1.11.1
- Update for library changes
- Add blinking to npc
- Fix npc attack animations
- Improve animation on mounts. Some skills now disabled on mounts
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 1.11.1
- Update for library changes
- Add blinking to npc
- Fix npc attack animations
- Improve animation on mounts. Some skills now disabled on mounts
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.11.0
- Added handonetta
- Update movements of mobs
- Update attack boxes of mobs
- Fix sleeping pose for some mobs
- Update shadow sizes
- Fix mobs moving when dead sometimes
- Stun effect now fully stops entities
- "minecraftify" ore things:
- Add tin for bronze, replaces copper in recipes
- Ores drop raw version now
- Metal materials are ingots now
- Spells can be upgraded in smithing table with various materials
- Redo monster barn space
- Max roof height it checks is now 10
- Monster needing a roof need to physically fit under the roof
- Barn size is not capped by roof anymore
- Added more textures + stats
- Rewrite shop item datapack to take an entity predicate
- Rewrote the whole questing system
- Fixes issue with quests loosing npc contexts
- Add entity predicate to talking quest
- Update player attack + rune abilities to use obb
- Removed weapon type properties
- Added attack width and charge time attribute replacing weapon type properties
- Updated combo attack system. Is now more lenient with responses
- Redo gift data system
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.4
- Update dependency
- Update lang stuff
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.3
- Update dependency
- Attacks now use oriented boundingbox instead of AABB
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.2
- Update some mob attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.1
- Expose some player stuff in api
- Increase attack range of monsters a bit
- Update wooly texture
- Fix King Wooly not attacking
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.0
- Added monsters: Goblin don/captain, nappie, malm tiger, mineral squeek
demon, minotaur, little emperor - Added bosses: Grimoire, Sano & Uno, Sarcophagus
- Rework the whole attack ai system
- Improve riding monsters on both client and server side
- Improve rafflesia breath attack to not only attack horizontally
- Increase boss arena range if they are not spawned from a spawner
- Changes some projectiles to actually deal projectile type damage
- Added double/tenfold steel mechanic
- Added stun effect. Some monsters can inflict this effect
- Improved boss bgm. Fixing various issues there and allow bgm sharing
- Gates now use a custom shader
- Rework npc rendering allowing more randomly generated npcs
- Added some more dialogues
- Added some more items
- Tweaked monster stats
- Tweaked spell costs
- Fix boss music pausing sometimes throwing null
- Fix angry attribute boost for bosses sometimes causing a crash
- Fix rafflesia parts sometimes spawning a lot
- Fix mobs being able to heal their targets sometimes
- Fix gates taking double the amount of damage
- Fix first person weapon rendering
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md