RuneCraftory 1.9.0
- Added armor effects system:
You can specify additional effects for armor pieces.
These effects can also be transfered to other pieces during crafting similar to adding spells to staffs - Rewrote NPC conversation type to use a registry based system making it more expandable
- Implementing romancing npcs. Giving a npc a love letter with 7 >= friend points has a chance of advancing relationship.
Giving a npc an engagement ring allows you to marry it if you are dating and all their quests requirements are met. These npcs cannot die. - Make npc combat system use the same as the players which fixes e.g. rune abilities not working right on them
- Rewrite the npc look feature system to use a registry based one. Also added a size feature.
- Added plant sword/shield: These items can be grown as crops and will be applied random item upgrades on harvest
- Added zoning config for distance based level increase. Previously that was hardcoded.
- Added player predicate option to gate and boss spawning
- Boss spawner now have requirements to meet before being able to enter
- Updated lots of advancement and introduced some progression system
- Changed requirement of farmland needing to be wet to grow crops. Now if its not wet the growth speed gets a 0.5 penalty
- Renamed saved data file
- Adjusted monster stats
- Updated the guide book
- Fix weagle idle animation not working
- Fix upgrade tooltip on items sometimes not shown
- Fix item stats using tags not working
- "Fixed" skelefang particle with sodium/iris
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.4
- Add a screen for spawn eggs instead of renaming it to set a level
- Add sounds to various things
- Split datapack packets into multiple ones
- Change naive blade skill to not get triggered by non entity attacks
- Tweak hp of monsters
- Fix crash with thunderbolt
- Fix negative multiplier with monster stats
- Fix some animations
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.3
- Sync max skill level to client. Fixes bug where skill level was not updated correctly there
- Fix food buffs not reset when using reset command
- Change stats to round to nearest 0.5 instead of full integer
- Removed
disableDefence
andvanillaIgnoreDefence
and replaced it withdefenceSystem
config which allows a bit more possibilities
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.2
- Changing some default config values
- Fix raccoon attack
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.1
- Increase herb generation rate
- Add missing effect icon for blitz and steel heart
- Minor tweaks to boss stats
- Fix rafflesia summons not being same level as it
- Fix npc spawning on leaves
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.0
- Breaking Change!!!
- Added fruit trees:
Fruit trees behave similarly to crops.
You need to water them everyday and they take a long time to grow.
When mature they will drop fruits every day - Added giant crops: Plant crops in a 2x2 and apply giantizer to it. After a while they will merge together into a giant version
- Renamed lots of items/blocks (crops, seeds) to reflect the translated name better. This breaks every previous world (or rather all affected items/blocks in world will vanish)!
- Add npc spawning mechanism: NPC will spawn in villages if there are only few nearby
- Add some more npcs and quest
- Add all rune abilities
- Add random npc names and (some) textures
- Taking damage during sleep effect wakes you up
- Config added to allow movement during weapon attacks.
- Animation will look out of place though as its not made for that
- Add spells and rune abilities to various vanilla chest loots
- Added Jade and TheOneProbe compat
- Mineral blocks mine slower with regular pickaxes
- Increase weapon range and aoe
- Tweaked weapon stats
- Change rafflesia attack and fix it not hitting when too close
- Increase cooldown of boss attacks
- Tweak monster knockback
- Water spells now can be held to cast it longer
- Fix npc data not persistent on load
- Fix player animation sync
- Fix "furniture" attack texture from marionetta
- Fix parent quest for npc quests
- Fix shop item on reload gone
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.7.0
- Reworked combat: All weapons from this mod now have attack animations
- Added ultimate attack for weapons. Unlocked with level 20 of their respective skill
- Add
levelIncreaseOnKill
mob properties: When killed the base level of gates increase by this value - Vanilla hoes use up RP now
- Make sleeping cure fatigue
- Add party based loot & luck system
- Rework npc dialogues:
- Custom gui
- Allows answer selection
- Add dynamic configurable npc attack patterns
- Implement Questsystem fully:
- Allows for Questboard based quests
- Allows for NPC based quests
- Make standing still able to slowly regen RP
- Reduced walking xp gain
- Add configurable system for riding actions to consume RP.
- Change treasure chests to use loottables instead of tags
- Add sand fishing (currently only fishes up sand though)
- Rework some weapon textures
- Fix gates not spawning underwater
- Fix knocked down mobs still getting targeted
- Fix dead monster not resetting barn capacity
- Fix right click harvesting arm swing
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.2
- Update jei version and compat
- Reduce poison needle poison chance
- Spawning min level is now ignored if gate level config is set to CONSTANT
- Add missing effect icons
- Fix and improve various mob ai and attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.1
- Fix targeting owned entities being incorrect
- Hide locked recipes in jei and rei
- Fix rp bar not aligned in crafting gui
- Tweak max monster around gate
- Tweak gate spawnrate. Now defined via MaxSpawnDelay and MinSpawnDelay
- Add indicator for when monster can't be hurt
- Add random add tick for movement animation so not all mobs have the same
- Moved skill and weapon config to datapack
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.0
- Dragon scales providing bonus shield stats (only up to 50%) when used in upgrades
- Added lots of monsters
- Added bosses:
- Chimera, Dead Tree, Raccoon, Skelefang, Rafflesia
- Bosses heal rapidly if no nearby players
- Bosses heal to full if they manage to kill all nearby players
- Mob stats etc. are now datapack and not config based except a few things
- New drop chance calculation that incorporates looting and luck. Looting is now multiplicative while luck is additive
- Add missing eathspike spell
- Spell stuff (like cooldown etc) are now configurable via datapack
- Fixes:
- Redone a few textures
- Fix monster doing nothing when ridden by non players
- Make ridden mobs model fit to animations
- Fix untaming entities in parties not removing them
- Make untaming entities remove from parties
- Tweak damage calculations
- Gate spawning config moved to datapack
- Fix (non player) ridden monsters not attacking
- Fix random move ai sometimes crashing
- Improve targeting for mobs with owner. Check owner directly instead of just uuid
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md